Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Admiral Ackbar is a support with debuff cleansing abilities. Let’s take a look at what he has to offer.
Type: Support, Rebel
Side: Light
Synergy: Defense Penetration, Dispel, Heal, Tenacity, Speed, Turn Meter Gain
How to Get[Shards]: Data Cards, Squad Arena Shipments
[easytable]Pros, Cons
AoE debuff cleanse and heal to fight against heavy debuff teams, Turn meter gain is random and could be given to an already full turn meter member
Good speed leader for rebels, Deals only physical damage
Works great in the current debuff arena meta, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Quick Shot – Deal Physical damage to target enemy with a 55% chance to gain 30% Turn Meter.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Turn Meter Gain Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Turn Meter Gain Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Turn Meter Gain(76)
Special Ability: It’s a Trap! – Dispell all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 25% Turn Meter. (4 Turn CD)
- LvL 2: +1% heal(18)
- LvL 3: Cooldown -1(28)
- LvL 4: +1% Heal(38)
- LvL 5: +1% Heal(48)
- LvL 6: Add 25% chance to gain 25% Turn Meter on use(58)
- LvL 7: +1% Heal(68)
- LvL 8: +15% Turn Meter Gain(78)
Special Ability 2: Tactical Genius – A random ally gains 100% Turn Meter and 40% Defense Penetration for 1 Turn. (3 Turn CD)
- LvL 2: Add 20% Defense Penetration for 1 Turn(20)
- LvL 3: +5% Defense Penetration(30)
- LvL 4: +5% Defense Penetration(40)
- LvL 5: Cooldown -1(50)
- LvL 6: +5% Defense Penetration(60)
- LvL 7: +5% Defense Penetration(70)
- LvL 8: +10% Defense Penetration(80)
Leader Skill: Rebel Coordination – Rebel allies gain +25 Speed and 10% Tenacity.
- LvL 2: +2 Speed(22)
- LvL 3: +2 Speed(32)
- LvL 4: Add +10% Tenacity(42)
- LvL 5: +2 Speed(52)
- LvL 6: +2 Speed(62)
- LvL 7: +2 Speed(72)
- LvL 8: +10% Tenacity(82)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, N/A, 3.5, 4.2, 4.9, 5.7
Agility, N/A, N/A, N/A, 3.5, 4.2, 4.9, 5.7
Intelligence, N/A, N/A, N/A, 4.7, 5.7, 6.6, 7.6[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 15, 533
AGI, 17, 538
INT, 25, 922
Health, 566, 11774
Speed, 80, 113
Physical Damage, 52, 1617
Physical Critical, 6, 220
Armor, 3, 179
Armor Penetration, 0, 25
Dodge, 0, 0
Special Damage, 40, 2456
Special Critical Rate, 0, 25
Resist, 1, 104
Resist Penetration, 0, 37
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 52%
Tenacity, 15%, 34%
Hp Steal, 0, 0[/easytable]
Thoughts
Admiral Ackbar is a god send when it comes to cleansing those pesky debuffs from the majority of the debuffers like Darth Sidious, Kylo Ren, Darth Vader, Captain Phasma, Old Ben and Count Dooku etc.
Since most of them time you will meet Darth Sidious and his anti healing debuff, you can cleanse it when you really need to and get a nice heal if you have a tonne of debuff on the almost dead character.
His random turn meter gain is useful but can be “wasted” on an almost full meter character. I personally think Ewok Elder is a better all round support but Ewok Elder is not as readily available to farm unlike Admiral Ackbar. For that alone, he is easier to 7 star.
He does lack damage though, so his usefulness comes mostly from cleanse and extra turns for your team.
Rating
[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:4”]
Verdict: Farm him as your cleanser against strong debuffers in the arena.
References: SWGOH