Star Wars: Galaxy of Heroes Admiral Ackbar Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 9 YEARS AGO

SWGOH Admiral Ackbar Review S

Star Wars: Galaxy of Heroes Admiral Ackbar Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Admiral Ackbar is a support with debuff cleansing abilities. Let’s take a look at what he has to offer.

Type: Support, Rebel

Side: Light

Synergy: Defense Penetration, Dispel, Heal, Tenacity, Speed, Turn Meter Gain

How to Get[Shards]: Data Cards, Squad Arena Shipments

[easytable]Pros, Cons

AoE debuff cleanse and heal to fight against heavy debuff teams, Turn meter gain is random and could be given to an already full turn meter member

Good speed leader for rebels, Deals only physical damage

Works great in the current debuff arena meta, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Quick Shot – Deal Physical damage to target enemy with a 55% chance to gain 30% Turn Meter.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Turn Meter Gain Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Turn Meter Gain Chance(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Turn Meter Gain(76)

Special Ability: It’s a Trap! – Dispell all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 25% Turn Meter. (4 Turn CD)

  • LvL 2: +1% heal(18)
  • LvL 3: Cooldown -1(28)
  • LvL 4: +1% Heal(38)
  • LvL 5: +1% Heal(48)
  • LvL 6: Add 25% chance to gain 25% Turn Meter on use(58)
  • LvL 7: +1% Heal(68)
  • LvL 8: +15% Turn Meter Gain(78)

Special Ability 2: Tactical Genius – A random ally gains 100% Turn Meter and 40% Defense Penetration for 1 Turn. (3 Turn CD)

  • LvL 2: Add 20% Defense Penetration for 1 Turn(20)
  • LvL 3: +5% Defense Penetration(30)
  • LvL 4: +5% Defense Penetration(40)
  • LvL 5: Cooldown -1(50)
  • LvL 6: +5% Defense Penetration(60)
  • LvL 7: +5% Defense Penetration(70)
  • LvL 8: +10% Defense Penetration(80)

Leader Skill: Rebel Coordination – Rebel allies gain +25 Speed and 10% Tenacity.

  • LvL 2: +2 Speed(22)
  • LvL 3: +2 Speed(32)
  • LvL 4: Add +10% Tenacity(42)
  • LvL 5: +2 Speed(52)
  • LvL 6: +2 Speed(62)
  • LvL 7: +2 Speed(72)
  • LvL 8: +10% Tenacity(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 3.5, 4.2, 4.9, 5.7

Agility, N/A, N/A, N/A, 3.5, 4.2, 4.9, 5.7

Intelligence, N/A, N/A, N/A, 4.7, 5.7, 6.6, 7.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 15, 533

AGI, 17, 538

INT, 25, 922

Health, 566, 11774

Speed, 80, 113

Physical Damage, 52, 1617

Physical Critical, 6, 220

Armor, 3, 179

Armor Penetration, 0, 25

Dodge, 0, 0

Special Damage, 40, 2456

Special Critical Rate, 0, 25

Resist, 1, 104

Resist Penetration, 0, 37

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 52%

Tenacity, 15%, 34%

Hp Steal, 0, 0[/easytable]

Thoughts

Admiral Ackbar is a god send when it comes to cleansing those pesky debuffs from the majority of the debuffers like Darth Sidious, Kylo Ren, Darth Vader, Captain Phasma, Old Ben and Count Dooku etc.

Since most of them time you will meet Darth Sidious and his anti healing debuff, you can cleanse it when you really need to and get a nice heal if you have a tonne of debuff on the almost dead character.

His random turn meter gain is useful but can be “wasted” on an almost full meter character. I personally think Ewok Elder is a better all round support but Ewok Elder is not as readily available to farm unlike Admiral Ackbar. For that alone, he is easier to 7 star.

He does lack damage though, so his usefulness comes mostly from cleanse and extra turns for your team.

Rating

[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:4”]

Verdict: Farm him as your cleanser against strong debuffers in the arena.

References: SWGOH

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