Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Asajj Ventress is the badass villian in the series. She is my favorite nightsister out of all of them. Let’s look at what this vicious character has to offer to your team.
Type: Nightsister, Support
Side: Dark
Synergy: Offense, AoE Damage, Cleanse, Cooldown Reset, Self Heal, Stun, Offense
How to Get[Shards]: Data Cards, Arena Shipments
[easytable]Pros, Cons
Great AoE dispel against enemy buffers + self heal, Very slow if she is not a leader
Gains offense when someone dies, Leader skill only works best with a nightsister team
Can stun an enemy, Low resistance
AoE damage with chance to reset cooldown, Has 5 skills – so more resources to max her skill[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Cruel Strike – Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Stun Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
Special Ability 1: Strike Fear – Dispel all positive status effects from all enemies. Asajj recovers 40% of her Max Health, plus an additional 7% for each effect dispelled this way and has a 50% chance to remove 10% Turn Meter. (3 Turn CD)
- LvL 2: +1% Heal(20)
- LvL 3: +1% Heal(30)
- LvL 4: +1 Effect Dispel(40)
- LvL 5: +1% Heal(50)
- LvL 6: Add 50% chance to remove 10% Turn Meter on Dispel(60)
Special Ability 2: Endless Wrath – Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +15% Damage(58)
- LvL 7: +5% Damage(68)
Unique Ability: Rampage – Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Defense Penetration for one action, with a 25% chance to also gain 32.5% Turn Meter.
- LvL 2: Adds 25% chance to also gain 25% Turn Meter(24)
- LvL 3: +2.5% Turn Meter Gain(34)
- LvL 4: Add Defense Penetration Up for 1 Turn(44)
- LvL 5: +2.5% Turn Meter Gain(54)
- LvL 6: +2.5% Turn Meter Gain(64)
- LvL 7: +2.5% Turn Meter Gain(74)
Leader Skill: Nightsister Swiftness – Nightsister allies gain 26 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy.
- LvL 2: +2 Speed(22)
- LvL 3: +5 Speed(32)
- LvL 4: +2 Speed(42)
- LvL 5: Add 25% chance to remove 10% Turn Meter on hit(52)
- LvL 6: +2 Speed(62)
- LvL 7: +2 Speed
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, 2.8, 3.5, 4.2, 4.9, 5.6
Agility, N/A, N/A, 3.7, 4.6, 5.6, 6.5, 7.5
Intelligence, N/A, N/A, 2.8, 3.5, 4.2, 4.9, 5.6[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 13, 463
AGI, 25, 783
INT, 19, 643
Health, 632, 10419
Speed, 75, 86
Physical Damage, 49, 1462
Physical Critical, 10, 511
Armor, 3, 180
Armor Penetration, 0, 5
Dodge, 0, 0
Special Damage, 45, 1781
Special Critical Rate, 0, 15
Resist, 1, 64
Resist Penetration, 0, 17
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 40%
Tenacity, 15%, 28%
Hp Steal, 0, 45%[/easytable]
Thoughts
Asajj Ventress is great at disabling enemy buffs and self heal works wonders in the arena. Her greatest asset is the ability to disarm enemies, reset her own cooldown on killing blows and turn the tides in her favor.
Her damage is decent and with 3 active skills + a unique, she is one of the few characters with 5 skills. She is best when teaming up with night sisters, with her as the leader. A recommended night sister team is Asajj(Leader), Luminara Unduli, Old Daka, Talia, Nightsister Initiate.
Although her stun doesn’t have a high percent chance, 1 in 3 hits is good still decent. Combined with Old Daka, you will be able to stun enemies frequently, making it a deadly combo.
The biggest downside is her speed. She is the SLOWEST character in the game if she is not a leader. If you like speed, then you are forced to use her as a leader and build a nighsister team. That isn’t a bad choice, but most new players won’t have the luxury to build a niche team early on.
Rating
[usrlist “Campaign Map:4” “Arena: 3.5” “Galactic War:3.5”]
Verdict: Max Her if you want to run a night sister team.
References: SWGOH