Star Wars: Galaxy of Heroes Coruscant Underworld Police Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Coruscant Underworld Police Review

Star Wars: Galaxy of Heroes Coruscant Underworld Police Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Coruscant Underworld Police is a support attacker. Let’s look at this brief guide and see what he has to offer to your team.

Type: Support

Side: Light

Synergy: Offense Down, Stun, AoE Damage, Turn Meter Gain

How to Get[Shards]: Data Cards, Arena Shipments

[easytable]Pros, Cons

Can stun, Low health pool

Aoe Damage with chance for offense down, No leader skill

Very high resistance, Only deals physical damage

High Potency, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Non-Lethal Takedown – Deal Physical damage to target enemy with a 50% chance to Stun the target for one turn.

  • LvL 2: +5% Damage(16)
  • LvL 3: +10% Stun Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +5% Damage(46)
  • LvL 6: +15% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +10% Stun Chance(80)

Special Ability: Non-Lethal Crowd Control – Deal Physical damage to all enemies with a 70% chance to inflict Offense Down for 2 turns. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Harmful Effect Chance(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Harmful Effect Chance(78)

Unique Ability: Non-Lethal Specialist – Coruscant Underworld Police gains 30% Potency. In addition, he gains 20% Turn Meter whenever he inflicts a negative status effect.

  • LvL 2: +2.5% Turn Meter Gain(20)
  • LvL 3: +2.5% Turn Meter Gain(30)
  • LvL 4: Add 10% Potency(40)
  • LvL 5: +2.5% Turn Meter Gain(50)
  • LvL 6: +10% Potency(60)
  • LvL 7: +2.5% Turn Meter Gain(70)
  • LvL 8: +10% Potency

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, 1.4, 2.1, 2.8, 3.5, 4.2, 4.9, 5.6

Agility, 1.8, 2.8, 3.7, 4.6, 5.6, 6.5, 7.4

Intelligence, 1.4, 2.1, 2.8, 3.5, 4.2, 4.9, 5.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 15, 500

AGI, 19, 727

INT, 15, 510

Health, 442, 10022

Speed, 100, 106

Physical Damage, 53, 1599

Physical Critical, 7, 494

Armor, 3, 139

Armor Penetration, 0, 15

Dodge, 0, 0

Special Damage, 36, 1324

Special Critical Rate, 0, 0

Resist, 1, 175

Resist Penetration, 0, 0

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 27%

Tenacity, 15%, 45%

Hp Steal, 0, 0.05[/easytable]

Thoughts

This guy is actually decent if you choose not to go after an AoE damage team. He has the ability to stun using his first skill. He can also inflict offense down using his AoE, thus reducing the damage your team takes by half. That is a very useful crowd control skill to have. That skill works wonders against high damage enemies.

Alongside the Clone Sergeant, they make a decent starter team on your line up. The few downsides about this guy is that he doesn’t have a leader skill and his health pool is low.

Rating

[usrlist “Campaign Map:3.5” “Arena: 3” “Galactic War:3”]

Verdict: Only use him if you want an AoE team.

References: SWGOH

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