Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Count Dooku is an anti-Jedi character designed to disable Jedi teams. His quick counter style devastates Jedis. Let’s take a look what else he offers to your team.
Type: Sith, Support
Side: Dark
Synergy: Anti-Jedi, Counter, Stun, Evasion, Ability Block
How to Get[Shards]: Data Cards, Dark Side 1-C, Light Side 1-C, Cantina 6G
[easytable]Pros, Cons
COUNTER COUNTER COUNTER, Low health pool
Fastest character in the game at this time at 155 speed, No AoE damage skill
Always deals damage before going down, Limited shard farming daily(average 2 shards a day)
He can move twice in 1 turn, Low armor and resistance
Good disabler with stun,
Good evasion leadership skill and high potency,
Deals physical and special damage, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Hindering Press – Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn.
- LvL 2: +15% Ability Block Chance(16)
- LvL 3: +10% Multi-Attack Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +10% Multi-Attack Chance(46)
- LvL 6: +15% Stun Chance(56)
- LvL 7: +10% Multi-Attack Chance(66)
Special Ability: Force Lightning – Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Stun Chance(28)
- LvL 4: +5% Damage(38)
- LvL 5: +15% Chance to Stun random target(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
Unique Ability: Flawless Riposte – Count Dooku has a 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn.
- LvL 2: +25% chance to gain Turn Meter whenever he attacks outside his turn.(22)
- LvL 3: +5% Turn Meter Gain(32)
- LvL 4: +10% Turn Meter Gain(42)
- LvL 5: +15% Damage whenever he attacks outside his turn.(52)
- LvL 6: +5% Turn Meter Gain(62)
- LvL 7: +5% Turn Meter Gain(72)
Leadership Skill: Master Tactician – All allies gain 15% Evasion and gain Offense Up for 1 turn whenever they evade.
- LvL 2: +1.5% Evasion(20)
- LvL 3: Add Offense Up for 1 Turn on Evade(30)
- LvL 4: +1.5% Evasion(40)
- LvL 5: +1.5% Evasion(50)
- LvL 6: +4% Evasion(60)
- LvL 7: +1.5% Evasion(70)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, 2.7, 3.4, 4.1, 4.8, 5.5
Agility, N/A, N/A, 3.6, 4.6, 5.5, 6.4, 7.3
Intelligence, N/A, N/A, 2.7, 3.4, 4.1, 4.8, 5.5[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 16, 497
AGI, 24, 837
INT, 19, 570
Health, 441, 10899
Speed, 100, 161
Physical Damage, 53, 1384
Physical Critical, 9, 381
Armor, 3, 134
Armor Penetration, 0, 55
Dodge, 0, 0
Special Damage, 45, 1746
Special Critical Rate, 0, 10
Resist, 1, 74
Resist Penetration, 0, 10
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 220%
Tenacity, 15%, 47%
Hp Steal, 0, 0[/easytable]
Thoughts
Count Dooku is a pretty OP character in my opinion. He is able to deal damage whenever he is attacked(unless disabled). This means he will never be useless in a team fight. He is able to stun/disable character with ease, especially Jedis. Running a Jedi team is risky against a very high level Count Dooku. He will be a tough nut to crack especially with good evasion and a strong healer on the opposing team.
When he goes on a rampage and moves twice in a turn, he deals a lot of damage over time since he is very speedy as well. He would be a good addition to any squad that needs and offensive character.
The only downside is that you are only able to farm an average of 2 shards a day, making it very hard to 7 star him.
Note: He is now available in Squad Cantina 6G!
Rating
[usrlist “Campaign Map:4.5” “Arena: 4.5” “Galactic War:4.5”]
Verdict: Upgrade all the way, even if it takes forever.
References: SWGOH