Star Wars: Galaxy of Heroes Count Dooku Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 7 YEARS AGO

Count Dooku

Star Wars: Galaxy of Heroes Count Dooku Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Count Dooku is an anti-Jedi character designed to disable Jedi teams. His quick counter style devastates Jedis. Let’s take a look what else he offers to your team.

Type: Sith, Support

Side: Dark

Synergy: Anti-Jedi, Counter, Stun, Evasion, Ability Block

How to Get[Shards]: Data Cards, Dark Side 1-C, Light Side 1-C, Cantina 6G

[easytable]Pros, Cons

COUNTER COUNTER COUNTER, Low health pool

Fastest character in the game at this time at 155 speed, No AoE damage skill

Always deals damage before going down, Limited shard farming daily(average 2 shards a day)

He can move twice in 1 turn, Low armor and resistance

Good disabler with stun,

Good evasion leadership skill and high potency,

Deals physical and special damage, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Hindering Press – Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn.

  • LvL 2: +15% Ability Block Chance(16)
  • LvL 3: +10% Multi-Attack Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +10% Multi-Attack Chance(46)
  • LvL 6: +15% Stun Chance(56)
  • LvL 7: +10% Multi-Attack Chance(66)

Special Ability: Force Lightning – Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Stun Chance(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +15% Chance to Stun random target(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)

Unique Ability: Flawless Riposte – Count Dooku has a 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn.

  • LvL 2: +25% chance to gain Turn Meter whenever he attacks outside his turn.(22)
  • LvL 3: +5% Turn Meter Gain(32)
  • LvL 4: +10% Turn Meter Gain(42)
  • LvL 5: +15% Damage whenever he attacks outside his turn.(52)
  • LvL 6: +5% Turn Meter Gain(62)
  • LvL 7: +5% Turn Meter Gain(72)

Leadership Skill: Master Tactician – All allies gain 15% Evasion and gain Offense Up for 1 turn whenever they evade.

  • LvL 2: +1.5% Evasion(20)
  • LvL 3: Add Offense Up for 1 Turn on Evade(30)
  • LvL 4: +1.5% Evasion(40)
  • LvL 5: +1.5% Evasion(50)
  • LvL 6: +4% Evasion(60)
  • LvL 7: +1.5% Evasion(70)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, 2.7, 3.4, 4.1, 4.8, 5.5

Agility, N/A, N/A, 3.6, 4.6, 5.5, 6.4, 7.3

Intelligence, N/A, N/A, 2.7, 3.4, 4.1, 4.8, 5.5[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 16, 497

AGI, 24, 837

INT, 19, 570

Health, 441, 10899

Speed, 100, 161

Physical Damage, 53, 1384

Physical Critical, 9, 381

Armor, 3, 134

Armor Penetration, 0, 55

Dodge, 0, 0

Special Damage, 45, 1746

Special Critical Rate, 0, 10

Resist, 1, 74

Resist Penetration, 0, 10

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 220%

Tenacity, 15%, 47%

Hp Steal, 0, 0[/easytable]

Thoughts

Count Dooku is a pretty OP character in my opinion. He is able to deal damage whenever he is attacked(unless disabled). This means he will never be useless in a team fight. He is able to stun/disable character with ease, especially Jedis. Running a Jedi team is risky against a very high level Count Dooku. He will be a tough nut to crack especially with good evasion and a strong healer on the opposing team.

When he goes on a rampage and moves twice in a turn, he deals a lot of damage over time since he is very speedy as well. He would be a good addition to any squad that needs and offensive character.

The only downside is that you are only able to farm an average of 2 shards a day, making it very hard to 7 star him.

Note: He is now available in Squad Cantina 6G!

Rating

[usrlist “Campaign Map:4.5” “Arena: 4.5” “Galactic War:4.5”]

Verdict: Upgrade all the way, even if it takes forever.

References: SWGOH

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