Star Wars: Galaxy of Heroes Darth Sidious Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Darth Sidious Review

Star Wars: Galaxy of Heroes Darth Sidious Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Darth Sidious is a fast Jedi with anti-healing capabilities. Let’s take a look at what he has to offer to your team.

Type: Sith, Attacker

Side: Dark

Synergy: Anti-Heal, AoE Damage, Damage Over Time, Self Heal, Critical, Ignore Armor, Turn Meter Gain

How to Get[Shards]: Data Cards, Squad Arena Shipments

[easytable]Pros, Cons

A all great leader for offensive critical teams, Low health pool

Very fast speed, Low resistance

AoE damage with damage over time, Vulnerable to burst damage dealers that aren’t Jedis

Great in Arena and Galactic War due to anti-healing debuff,

Will recover health and turn meter when someone dies,

25% chance to ignore armor,

35% evasion bonus against Jedis, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Deathstroke – Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 25% chance to ignore the target’s Armor.

  • LvL 2: +5% Damage(16)
  • LvL 3: +25% Chance to ignore target’s Armor(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +1 Healing Immunity Duration(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +25% Bonus Effect Chance(76)

Special Ability: Demoralizing Blows – Deal Physical damage to all enemies and inflict Damage over Time for 2 Turns. This attack inflicts an additional Damage over Time effect on Critical Hit. (5 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: -1 Cooldown(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: Inflicts an additional Damage Over Time effect on a critical hit(78)

Unique Ability: Sadistic Glee – Darth Sidious recovers 20% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. In addition, he has +35% Evasion against Jedi attacks.

  • LvL 2: +2.5% Healing(22)
  • LvL 3: +25% Chance to gain 25% Turn Meter(32)
  • LvL 4: +2.5% Healing(42)
  • LvL 5: +2.5% Healing(52)
  • LvL 6: +25% Bonus Effect Power(62)
  • LvL 7: +2.5% Healing(72)
  • LvL 8: +25% Bonus Effect Chance(82)

Leader Skill: Unlimited Power – All allies gain 14% Critical Chance and 20% Critical Damage.

  • LvL 2: +1% Critical Chance(20)
  • LvL 3: +10% Critical Damage(30)
  • LvL 4: +1% Critical Chance(40)
  • LvL 5: +10% Critical Damage(50)
  • LvL 6: +1% Critical Chance(60)
  • LvL 7: +1% Critical Chance(70)
  • LvL 8: +10% Critical Damage(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 3.4, 4.1, 4.7, 5.5

Agility, N/A, N/A, N/A, 5.1, 6.2, 7, 8.2

Intelligence, N/A, N/A, N/A, 2.8, 3.4, 3.9, 4.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 18, 494

AGI, 25, 898

INT, 20, 513

Health, 477, 9645

Speed, 80, 153

Physical Damage, 52, 1587

Physical Critical, 10, 505

Armor, 4, 174

Armor Penetration, 0, 30

Dodge, 0, 0

Special Damage, 48, 1323

Special Critical Rate, 0, 20

Resist, 2, 75

Resist Penetration, 0, 15

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 0%

Tenacity, 15%, 47%

Hp Steal, 0, 10%[/easytable]

Thoughts

Darth Sidious is a very good character in all stages of the game. He is fast, he hits hard, he can apply anti healing debuff and deal damage over time to all enemies.

He almost always goes first unless you meet Count Dooku or another Darth Sidious. Because of the anti-healing debuff, a heal heavy team will always be at a disadvantage as long as Sidious survives burst damage.

Most healers are Jedis, so this will work to his advantage due to his 35% evasion against Jedis. His damage over time is also good against high health bosses and characters.

If you use him as a leader, you can make all sorts of offensive oriented teams to go with him. The droids squad, critical hit based attackers, counter attackers are all viable with him as a leader. Since most characters will die at some point of the fight, he will always get “auto regen” unless he himself has the anti-heal debuff on him.

He has a low health pool and is vulnerable to burst damage if you don’t gear him well. Other than that, this guy is a beast in the current meta.

Rating

[usrlist “Campaign Map:4.5” “Arena: 5” “Galactic War:4.5”]

Verdict: Collect him, gear and max this guy! Welcome to the dark side…

References: SWGOH

SWGOH Darth Maul Review S

Star Wars: Galaxy of Heroes Darth Maul Review

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