Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Grand Master Yoda is finally here! Let’s take a look at our favorite Jedi Master and see what he has to offer to your team.
Type: Jedi, Support
Side: Light
Synergy: Foresight, Tenacity, Exploit Buff, Turn Meter Gain and Reduction, AoE Damage, Stun
How to Get[Shards]: Grand Master’s Training Event
[easytable]Pros, Cons
Good AoE special damage that can obtain enemy buffs, Low health pool
Can remove turn meter and stun, Vulnerable to anti Jedi skills
Can give buffs he has to his allies, Low armor and special resistance
Tenacity leader skill for Jedis,
Very speedy, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Ataru – Deal Physical Damage to target enemy. If that enemy has more than 50% Health, Yoda gains 25% Turn Meter and Foresight for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Damage(26)
- LvL 4: +5% Damage(36)
- LvL 5: +5% Turn Meter Gain(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +5% Turn Meter Gain(76)
Special Ability 1: Masterstroke – Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: Cooldown -1(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Damage(78)
Special Ability 2: Unstoppable Force – Deal Special damage to target enemy with a 65% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 Turn. (5 Turn CD)
- LvL 2: +5% Damage(20)
- LvL 3: +10% Turn Meter Reduction(30)
- LvL 4: +5% Damage(40)
- LvL 5: +15% Turn Meter Reduction Chance(50)
- LvL 6: +5% Damage(60)
- LvL 7: +5% Damage(70)
- LvL 8: +10% Turn Meter Gain(80)
Special Ability 3: Battle Meditation – Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 30% Turn Meter. (6 Turn CD)
- LvL 2: Add 25% chance to gain 15% Turn Meter on Use(24)
- LvL 3: +5% Turn Meter Gain(34)
- LvL 4: +5% Turn Meter Gain(44)
- LvL 5: +15% Turn Meter Gain Chance(54)
- LvL 6: +5% Turn Meter Gain(64)
- LvL 7: +5% Turn Meter Gain(74)
- LvL 8: Cooldown -1(84)
Leader Skill: Grand Master’s Guidance – Jedi allies gain 22.5% Tenacity, and gain 25% Turn Meter whenever they Resist a negative status effect.
- LvL 2: +2.5% Tenacity(22)
- LvL 3: +5% Turn Meter Gain(32)
- LvL 4: +2.5% Tenacity(42)
- LvL 5: +5% Turn Meter Gain(52)
- LvL 6: +2.5% Tenacity(62)
- LvL 7: +2.5% Tenacity(72)
- LvL 8: +5% Turn Meter Gain(82)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, N/A, N/A, 4, 4.7, 5.3
Agility, N/A, N/A, N/A, N/A, 4, 4.7, 5.3
Intelligence, N/A, N/A, N/A, N/A, 5.3, 6.2, 7.1[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 17, 475
AGI, 17, 443
INT, 24, 972
Health, 492, 11011
Speed, 115, 151
Physical Damage, 53, 1530
Physical Critical, 6, 197
Armor, 3, 147
Armor Penetration, 0, 29
Dodge, 0, 0
Special Damage, 57, 2770
Special Critical Rate, 0, 70
Resist, 1, 107
Resist Penetration, 0, 10
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 105%
Tenacity, 15%, 45%
Hp Steal, 0, 0[/easytable]
Thoughts
I think most people are quite disappointed with him since they expect Yoda to beat everyone else. Since they need to make sure the game stays balanced, I believe Yoda is well made.
He is extremely fast, only slower than Count Dooku, Darth Sidious and Princess Leia. Yoda shines against enemy teams with postitive buffs such as Captain Phasma or Poggle the Lesser.
That means people will have to run debuff teams with Darth Sidious or Darth Vader to not make Yoda stronger.
Yoda can also stun enemies below 50% health. His turn meter manipulation is also very useful when needed.
He does have very low health though, so bursting him down is quite easy as long as you can take away his foresight. His high tenacity allows him to resist debuffs more often, so he will get to move very often.
Rating
[usrlist “Campaign Map:4.5” “Arena:4” “Galactic War:4”]