Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
The Hoth Rebel Scout is a fast critical attacker. Let’s take a look at what this guy has to offer to your team.
Type: Rebel, Attacker
Side: Light
Synergy: Turn Meter Gain, Stun, Critical
How to Get[Shards]: Data Cards, Dark Side 6-A, Light Side 8-B, Squad Cantina Shipments
[easytable]Pros, Cons
Can stun an enemy, Deals only physical damage
Has a chance to go again on critical hit, Unique ability only applies on empire enemies
Gains turn meter when empire enemy is defeated, Low special resistance
Very fast and has decent health for an attacker, No AoE damage
, No leader skill[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Bold Maneuvers – Deal Physical damage to target enemy with a 25% Chance to gain 25% Turn Meter for all allies.
- LvL 2: +5% Damage(16)
- LvL 3: Add 25% chance to gain 25% Turn Meter for all allies(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Turn Meter Gain Chance(76)
Special Ability: Rebel Assault – Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Stun Chance(28)
- LvL 4: +5% Damage(38)
- LvL 5: +50% Turn Meter Gain(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Stun Chance(78)
Unique Ability: Hope of the Alliance – Hoth Rebel Scout gains 45% Turn Meter whenever an Empire enemy is defeated.
- LvL 2: +2.5% Turn Meter Gain(20)
- LvL 3: +5% Turn Meter Gain(30)
- LvL 4: +2.5% Turn Meter Gain(40)
- LvL 5: +2.5% Turn Meter Gain(50)
- LvL 6: +5% Turn Meter Gain(60)
- LvL 7: +2.5% Turn Meter Gain(70)
- LvL 8: Add half Turn Meter Gain whenever a non-Empire enemy is defeated(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.3, N/A, 2.7, 3.4, 4.1, 4.8, 5.5
Agility, 2, N/A, 4.1, 5.1, 6.2, 7.2, 8.2
Intelligence, 1.1, N/A, 2.2, 2.8, 3.4, 4, 4.5[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 16, 625
AGI, 21, 726
INT, 15, 511
Health, 507, 13132
Speed, 100, 143
Physical Damage, 44, 1582
Physical Critical, 8, 377
Armor, 3, 149
Armor Penetration, 0, 27
Dodge, 0, 0
Special Damage, 36, 1398
Special Critical Rate, 0, 25
Resist, 1, 68
Resist Penetration, 0, 5
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 44%
Tenacity, 15%, 46%
Hp Steal, 0, 0[/easytable]
Thoughts
The Hoth Rebel Scout is a very niche monster that will gain an upperhand against empire enemies. That means, if you are fighting anyone else that is not from the empire, you will be working with 2 skills.
His first skill is great as it will trigger a 25% turn meter gain for all allies when attacking. This could give your team the boost to go ahead of the enemy. He can also stun a dangerous attacker from moving and go again if it is a critical hit. Since he is fast, he is always going to go ahead of most characters.
He does require a critical leader to be effective though. Unfortunately, he is considered less useful when facing non empire enemies.
Rating
[usrlist “Campaign Map:3” “Arena:3.5” “Galactic War:3”]
Verdict: Not worth it.
References: SWGOH