Star Wars: Galaxy of Heroes Rey Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Rey Review S

Star Wars: Galaxy of Heroes Rey Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Rey is a strong attacker that gets better with buffs or worst with debuffs. Let’s see what she has to offer to your team.

Type: Resistance, Attacker

Side: Light

Synergy: Offense Up, Multi-Attack, Foresight, Offense

How to Get[Shards]: Data Cards, Light Side 2-A, Dark Side 5-D, Dark Side 7-B

[easytable]Pros, Cons

Does a lot more damage with buffs, Not easy to farm with only 2 hard modes

Can dodge an attack with foresight, No AoE attacks

Gains offense up when she has buffs, She loses her 25% offense bonus when she gets debuffs/negative effects

Flurry of blows can do lots of damage with multiple hits, Low health pool

Very speedy, Low special resistance[/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Shifting Strike – Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 Turns.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Foresight Chance(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Damage(76)

Special Ability 1: Leverage – Deal Physical Damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn’t have any positive status effects, and Offense Up for 3 turns if she does. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Damage(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Damage(78)

Special Ability 2: Flurry of Blows – Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. (4 Turn CD)

  • LvL 2: +5% Damage(20)
  • LvL 3: +15% Damage(30)
  • LvL 4: +5% Damage(40)
  • LvL 5: +15% Third hit Chance(50)
  • LvL 6: +5% Damage(60)
  • LvL 7: +5% Damage(70)
  • LvL 8: +15% Damage(80)

Unique Ability: Focused Strikes – Rey has +25% Offense as long as she doesn’t have any negative status effects.

  • LvL 2: +5% Offense(22)
  • LvL 3: +2% Offense(32)
  • LvL 4: +2% Offense(42)
  • LvL 5: +2% Offense(52)
  • LvL 6: +2% Offense(62)
  • LvL 7: +2% Offense(72)
  • LvL 8: +5% Offense(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 3.3, 4, 4.6, 5.3

Agility, N/A, N/A, N/A, 5, 6, 7, 8

Intelligence, N/A, N/A, N/A, 2.7, 3.3, 3.9, 4.4[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 15, 482

AGI, 25, 853

INT, 16, 405

Health, 507, 10096

Speed, 100, 143

Physical Damage, 55, 1810

Physical Critical, 10, 509

Armor, 3, 155

Armor Penetration, 0, 29

Dodge, 0, 0

Special Damage, 38, 1060

Special Critical Rate, 0, 25

Resist, 1, 48

Resist Penetration, 0, 5

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 20%

Tenacity, 15%, 36%

Hp Steal, 0, 0.1[/easytable]

Thoughts

Update: With the emergence of Master Yoda, Rey is a terror and is capable of one shotting characters and deal over 10k damage per hit.

Rey is very fast, so she is able to attack first in battle unless you run across a Count Dooku or Darth Sidious.

Rey thrives on positive effects. The moment she gets a buff, she gets offense up and raw +25% offense. Due to Sidious moving ahead of her in the arena, her power gets diminished due to damage over time debuff. Her damage is  good, but gets stifled by the previous reason.

Due to that, most people prefer a raw damage character like Sidious or Luminara, who provides a heal and hits hard.

Foresight allows Rey to survive a few more turns to dish out damage. Flurry of blows hits hard, especially when the extra hits land!

She also has low health, so she can easily be dealt with by any sort of burst damage. Be careful and bring healers to make sure she stays healthy.

Rating

[usrlist “Campaign Map:4.5” “Arena:5” “Galactic War:4.5”]

Verdict: Gear her well, but she will be hard to star up.

References: SWGOH

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