Star Wars: Galaxy of Heroes Hoth Rebel Scout Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Hoth Rebel Scout Review S

Star Wars: Galaxy of Heroes Hoth Rebel Scout Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

The Hoth Rebel Scout is a fast critical attacker. Let’s take a look at what this guy has to offer to your team.

Type: Rebel, Attacker

Side: Light

Synergy: Turn Meter Gain, Stun, Critical

How to Get[Shards]: Data Cards, Dark Side 6-A, Light Side 8-B, Squad Cantina Shipments

[easytable]Pros, Cons

Can stun an enemy, Deals only physical damage

Has a chance to go again on critical hit, Unique ability only applies on empire enemies

Gains turn meter when empire enemy is defeated, Low special resistance

Very fast and has decent health for an attacker, No AoE damage

, No leader skill[/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Bold Maneuvers – Deal Physical damage to target enemy with a 25% Chance to gain 25% Turn Meter for all allies.

  • LvL 2: +5% Damage(16)
  • LvL 3: Add 25% chance to gain 25% Turn Meter for all allies(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Turn Meter Gain Chance(76)

Special Ability: Rebel Assault – Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Stun Chance(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +50% Turn Meter Gain(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Stun Chance(78)

Unique Ability: Hope of the Alliance – Hoth Rebel Scout gains 45% Turn Meter whenever an Empire enemy is defeated.

  • LvL 2: +2.5% Turn Meter Gain(20)
  • LvL 3: +5% Turn Meter Gain(30)
  • LvL 4: +2.5% Turn Meter Gain(40)
  • LvL 5: +2.5% Turn Meter Gain(50)
  • LvL 6: +5% Turn Meter Gain(60)
  • LvL 7: +2.5% Turn Meter Gain(70)
  • LvL 8: Add half Turn Meter Gain whenever a non-Empire enemy is defeated(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, 1.3, N/A, 2.7, 3.4, 4.1, 4.8, 5.5

Agility, 2, N/A, 4.1, 5.1, 6.2, 7.2, 8.2

Intelligence, 1.1, N/A, 2.2, 2.8, 3.4, 4, 4.5[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 16, 625

AGI, 21, 726

INT, 15, 511

Health, 507, 13132

Speed, 100, 143

Physical Damage, 44, 1582

Physical Critical, 8, 377

Armor, 3, 149

Armor Penetration, 0, 27

Dodge, 0, 0

Special Damage, 36, 1398

Special Critical Rate, 0, 25

Resist, 1, 68

Resist Penetration, 0, 5

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 44%

Tenacity, 15%, 46%

Hp Steal, 0, 0[/easytable]

Thoughts

The Hoth Rebel Scout is a very niche monster that will gain an upperhand against empire enemies. That means, if you are fighting anyone else that is not from the empire, you will be working with 2 skills.

His first skill is great as it will trigger a 25% turn meter gain for all allies when attacking. This could give your team the boost to go ahead of the enemy. He can also stun a dangerous attacker from moving and go again if it is a critical hit. Since he is fast, he is always going to go ahead of most characters.

He does require a critical leader to be effective though. Unfortunately, he is considered less useful when facing non empire enemies.

Rating

[usrlist “Campaign Map:3” “Arena:3.5” “Galactic War:3”]

Verdict: Not worth it.

References: SWGOH

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