Star Wars: Galaxy of Heroes IG-100 MagnaGuard Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 6 YEARS AGO

SWGOH IG-100 MagnaGuard Review S

Star Wars: Galaxy of Heroes IG-100 MagnaGuard Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

The IG-100 MagnaGuard is a support droid with anti-Jedi abilities. let’s take a look at what he has to offer to your team.

Type: Droid, Support

Side: Dark

Synergy: Anti-Jedi, AoE Damage, Offense Down, Critical, Defense Up, Turn Meter Gain

How to Get[Shards]: Data Cards, Holotable Battle 3-C, Dark Side 6-E, Light Side 7-A

[easytable]Pros, Cons

AoE turn meter reduction and very effective against Jedis, No leader skill

Defense up and counter chance on first skill, Lacks damage now

Tanky now after the update, Very slow

Works well in an AoE team,  [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Electrostaff Assault – Dealt Physical damage to target enemy with a 60% chance to gain Defense Up and Retribution for 2 turns.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Offense Down Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Offense Down Chance(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Damage(76)

Special Ability: Disruption – Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 35% for each enemy that Evades this attack. (4 Turn CD)

  • LvL 2: +15% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +10% Turn Meter per Evade(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: Cooldown -1(78)

Unique Ability: Relentless Assault – MagnaGuard has +45% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn’t been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up.

  • LvL 2: +5% Counter Chance(20)
  • LvL 3: +5% Counter Chance(30)
  • LvL 4: Add Offense Up if MagnaGuard already has Speed Up(40)
  • LvL 5: +5% Counter Chance(50)
  • LvL 6: +5% Counter Chance(60)
  • LvL 7: +5% Counter Chance(70)
  • LvL 8: +10% Counter Chance(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, 2, 2.7, 3.4, 4.1, 4.8, 5.5

Agility, N/A, 2, 2.7, 3.4, 4.1, 4.8, 5.5

Intelligence, N/A, 2.7, 3.7, 4.6, 5.5, 6.5, 7.4[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 18, 757

AGI, 17, 509

INT, 20, 495

Health, 491, 16503

Speed, 80, 87

Physical Damage, 44, 1568

Physical Critical, 6, 199

Armor, 3, 166

Armor Penetration, 0, 15

Dodge, 0, 0

Special Damage, 48, 2450

Special Critical Rate, 0, 20

Resist, 1, 176

Resist Penetration, 0, 15

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 10%

Tenacity, 15%, 47%

Hp Steal, 0, 5%[/easytable]

Thoughts

Update: With the new changes, Magnaguard is now tanky with a higher health pool and can counter enemies with his first skill. His damage is sub par and not suitable if you are trying to run an offensive droid team.

Old Review: The IG-100 MagnaGuard is a decent support with very high special damage on the second skill. You are welcome to slot him into the Droid team with HK-47, IG-86, IG-88 and Poggle The Lesser. You will have good AoE damage, high single target burst and special damage. The only downside is there is no heal in the team.

He provides good utility against Jedis and also apply offense down as well on critical hits.

He is very slow though, so Poggle the Lesser is much needed to speed everyone up. His health pool is also low, so he won’t be able to tank much.

Full droid teams are vulnerable against mass Jawas, which you will meet plenty of in the dark side campaign map. You will have some hard times in some 5 and 6 dark side maps with them if you run a droid team.

Rating

[usrlist “Campaign Map:3” “Arena:3” “Galactic War:3.5”]

Verdict: Not worth it. Geonosian soldier is much better for the droid team.

References: SWGOH

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