Star Wars: Galaxy of Heroes Ima-Gun Di Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Ima-Gun Di Review S

Star Wars: Galaxy of Heroes Ima-Gun Di Review
CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Ima-Gun Di is a tanky anti-droid Jedi. Let’s take a look at what he has to offer to your team.

Type: Jedi, Support

Side: Light

Synergy: Anti-Droid, Counter, Defense Up, Self Heal

How to Get[Shards]: Data Cards, Dark Side 5-A, Light Side 7-C

[easytable]Pros, Cons

Deals double damage to droids with basic attack, Hard to farm with only 2 hard modes

Self heals when taking critical damage, Deals only physical damage

Gives AoE defense up buff,

Works well in a Jedi team as leader for counter attacks, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Sunder – Deal Physical damage to target enemy with a 25% chance to inflict Defense down for 2 Turns. This attack deals 100% more damage to Droids.

  • LvL 2: +5% Damage(16)
  • LvL 3: Add 25% chance to inflict Defense Down for 2 turns(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +5% Damage(46)
  • LvL 6: +15% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +25% Defense Down Chance, 100% Chance against Droids(76)

Special Ability: Rebuke – Deal Physical damage to target enemy and grant all allies Defense Up for 2 Turns. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: Defense Up Duration +1(78)

Unique Ability: Last Stand – Ima-Gun Di recovers 15% of his Max health per turn for 3 turns whenever he suffers a Critical Hit.

  • LvL 2: +1% Healing(20)
  • LvL 3: +1% Healing(30)
  • LvL 4: Heal Over Time Duration +1(40)
  • LvL 5: +1% Healing(50)
  • LvL 6: +1% Healing(60)
  • LvL 7: +1% Healing(70)
  • LvL 8: Heal Over Time Duration +1(80)

Leader Skill: Jedi Strategist – All allies gain 30 Defense and Jedi allies gain 35% Counter Chance.

  • LvL 2: +5 Defense(22)
  • LvL 3: +10% Counter Chance(32)
  • LvL 4: +5 Defense(42)
  • LvL 5: +10% Counter Chance(52)
  • LvL 6: +5 Defense(62)
  • LvL 7: +5 Defense(72)
  • LvL 8: +25% Counter Damage(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 4.8, 5.8, 6.7, 7.7

Agility, N/A, N/A, N/A, 3.6, 4.3, 5, 5.8

Intelligence, N/A, N/A, N/A, 3.6, 4.3, 5, 5.8[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 18, 691

AGI, 13, 491

INT, 14, 557

Health, 477, 14041

Speed, 10, 119

Physical Damage, 40, 1570

Physical Critical, 5, 336

Armor, 3, 176

Armor Penetration, 0, 31

Dodge, 0, 0

Special Damage, 33, 1596

Special Critical Rate, 0, 25

Resist, 1, 82

Resist Penetration, 0, 29

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 72%

Tenacity, 15%, 30%

Hp Steal, 0, 0.05[/easytable]

Thoughts

Ima-Gun Di is the prefect droid killer in campaign maps. He is also useful in the arena if an enemy runs a droid team with Hk-47 lead. It is rare though.

In light side campaign maps, he can help deal a lot of damage in droid missions. His self heal when suffering critical hits and AoE defense up for all allies will keep your party from taking too much damage.

He is also viable in an all Jedi team as a leader for the counter ability. It works wonders against AoE teams as well. He is quite tanky and has decent health and damage. All round, he is very good for any team.

Rating

[usrlist “Campaign Map:4.5” “Arena:4” “Galactic War:4”]

Verdict: Gear him well, he is a good all round character.

References: SWGOH

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