Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Luke Skywalker is a damage dealing ranged character. He relies on critical hits to deal tonnes of damage and disable enemies. We will be doing a quick guide on what he has to offer to your team.
Type: Attacker, Rebel
Side: Light
Synergy: Tenacity, Stun, Defense Down, Damage over Time, Rebel
How to Get[Shards]: Data Cards, Holotable 1-B(Squad Cantina Battles)
[easytable]Pros, Cons
High single target damage and can take out squishies easily, Has no AoE damage
Works well with critical rate leaders, Low critical initially when skill levels are still low
High tenacity with leadership skill, No special damage skills
Can damage overtime or stun + apply defense down when an attack is a critical hit, Low resistance
Moderately farmable from Squad Cantina early on, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Frontier Marksmanship – Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 30% Turn Meter and inflict Damage Over Time for 3 Turns.
- LvL 2: +5% Damage(16)
- LvL 3: Add +20% Turn Meter on Critical Hit(26)
- LvL 4: +5% Damage(36)
- LvL 5: +10% Turn Meter Gain(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
Special Ability: Bullseye – Deal Physical damage to target enemy. If this attack scores a Critical hit, Stun them for 1 turn and inflict Defense Down for 2 turns. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: Add Defense Down for 2 turns on Critical Hit(38)
- LvL 5: +5% Damage(48)
- LvL 6: +15% Damage(58)
- LvL 7: +5% Damage(68)
Unique Ability: Draw a Bead – Luke has a 34% chance to gain Critical Chance Up for 2 turns at the start of each of his turns.
- LvL 2: +2% Critical Chance Up Chance(22)
- LvL 3: +6% Critical Chance Up Chance(32)
- LvL 4: +2% Critical Chance Up Chance(42)
- LvL 5: Critical Chance Up Duration +1(52)
- LvL 6: +2% Critical Chance Up Chance(62)
- LvL 7: +2% Critical Chance Up Chance(72)
Leadership Skill: A New Hope – All allies gain 45% Tenacity.
- LvL 2: +4% Tenacity(20)
- LvL 3: +4% Tenacity(30)
- LvL 4: +10% Tenacity(40)
- LvL 5: +4% Tenacity(50)
- LvL 6: +4% Tenacity(60)
- LvL 7: +4% Tenacity(70)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.3, N/A, 2.6, 3.3, 4, 4.6, 5.3
Agility, 2, N/A, 4, 5, 6, 7, 8
Intelligence, 1.1, N/A, 2.2, 2.8, 3.3, 3.9, 4.4[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 23, 508
AGI, 19, 870
INT, 16, 417
Health, 604, 10534
Speed, 100, 114
Physical Damage, 38, 1750
Physical Critical, 7, 591
Armor, 4, 159
Armor Penetration, 0, 20
Dodge, 0, 0
Special Damage, 38, 1001
Special Critical Rate, 0, 10
Resist, 1, 42
Resist Penetration, 0, 0
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 20%
Tenacity, 15%, 25% [/easytable]
Thoughts
Luke is a good single target assassin that works very well against low target enemies like Count Dooku, Darth Sidious, IG-88 just to name a few. He can one shot 75% health squishy targets when he criticals using Bullseye. If you have him in epic gear, he deals even more damage. You will want to pair him with either IG-88 or Darth Sidious as leaders for the critical rate bonus.
He is also a great disabler once you get his unique ability to level 5 or higher. His second skill can stun and prevent enemies from counter attacking. This works well against people like Kylo Ren and Count Dooku. He can also shred high hp enemies with his first skill as well. All in all, he is a solid damage dealer that you can count on. His health is decent for an attacker and will not die as quickly.
I suggest you farm him as your first attacker if you didn’t pull any great attack characters like Jedi Anakin, Count Dooku or Darth Sidious. Plus, light side lacks damage dealers, so he is a great addition to the Light squad.
Rating
[usrlist “Campaign Map:4.5” “Arena: 4” “Galactic War:4”]
Verdict: Farm and max him as your attacker!
References: SWGOH