Star Wars: Galaxy of Heroes Barriss Offee Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 7 YEARS AGO

SWGOH Barriss Offee Review

Star Wars: Galaxy of Heroes Barriss Offee Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Barriss Offee is a Jedi with strong healing capabilities. We will be doing a brief guide on what she has to offer to your team and you can decide whether you want to use her or not.

Type: Jedi, Tank, Healer

Side: Light

Synergy: Team Heal, Cleanse, Regen

How to Get[Shards]: Data Cards, Dark side 5-C, 5-E, & 8-A, Cantina 6A

[easytable]Pros, Cons

AoE heal is great at protecting fragile characters, AoE heal is less effective against AoE damage teams

AoE heal equalization goes past anti-heal debuff, Lacks damage

Has team regen once leader skill is level 3, No AoE damage skills

Very tanky with high health, Hard to farm shards at lower levels

Provides percent health boost to whole team as leader – especially for Jedis, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Invigorating Strike – Deal Physical damage to target enemy with a 45% chance for all allies to recover 6% of Barriss Offee’s Max Health.

  • LvL 2: +5% Damage(16)
  • LvL 3: +5% Damage(26)
  • LvL 4: +15% Chance to Heal(36)
  • LvL 5: +3% Healing(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +15% Chance to Heal(66)

Special Ability: Force Healer – All allies have their current Health percentages equalized (Health equalizing effects ignore Healing Immunity). Then, each ally recovers 15% of their Max Health. (5 Turn CD)

  • LvL 2: +2.5% Heal(18)
  • LvL 3: +2.5% Heal(28)
  • LvL 4: +5% Heal(38)
  • LvL 5: +2.5% Heal(48)
  • LvL 6: +2.5% Heal(58)
  • LvL 7: +2.5% Heal(68)

Unique Ability: Swift Recovery – Barriss Offee has a 40% chance to dispel one random negative status from each allied Jedi and gain 9% Turn Meter for each effect removed.

  • LvL 2: Add +5% Turn Meter on Dispel(22)
  • LvL 3: +1% Turn Meter Gain(32)
  • LvL 4: +1% Turn Meter Gain(42)
  • LvL 5: +15% Dispel Chance(52)
  • LvL 6: +1% Turn Meter Gain(62)
  • LvL 7: +1% Turn Meter Gain

Leadership Skill: No One Left Behind – Jedi allies gain 20% Max Health, and other alllies gain half that amount. In addition, Jedi allies heal for 6% of Barriss Offee’s Max Health, and other allies heal half that amount.

  • LvL 2: +2.5% Health(20)
  • LvL 3: +2.5% Health(30)
  • LvL 4: Allied Jedi Heal for 4% of Barriss Offee’s Max health at the start of their turn, other allied units are healed for half that amount(40)
  • LvL 5: +2.5% Health(50)
  • LvL 6: +2% Heal(60)
  • LvL 7: +2.5% Health(70)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 4.9, 5.9, 6.9, 7.9

Agility, N/A, N/A, N/A, 3.6, 4.3, 5.1, 5.8

Intelligence, N/A, N/A, N/A, 3, 3.6, 4.3, 4.9[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 23, 858

AGI, 16, 519

INT, 17, 543

Health, 566, 20731

Speed, 100, 114

Physical Damage, 52, 1457

Physical Critical, 6, 299

Armor, 4, 212

Armor Penetration, 0, 6

Dodge, 0, 0

Special Damage, 40, 1571

Special Critical Rate, 0, 20

Resist, 1, 79

Resist Penetration, 0, 5

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 40%

Tenacity, 15%, 43%

Hp Steal, 0%, 5%[/easytable]

Thoughts

Barriss Offee is a great addition to your healing squad. If you use her alongside JC and Talia for Squad Cantina and Galactic War, you will have an easier time keeping your damage dealers alive. The best thing about Barriss is her equalization heal that allows your near death damage dealer back to almost full health due to her high hp pool.

She also has built in regen that gives all your characters a small regen every turn. That means it is good to use a fast team or a character that can boost your turn meter. More turns mean more heal per turn. She is indispensable for GW and you will need her or Luminara Unduli to breeze through it.

The only downside about her heal is that it is on a long cooldown of 5 turns. So you need to micro manage the heal so that it doesn’t go to waste, especially on auto. Plus, her attacks are mediocre at best. Her shards are also tougher to farm since dark side campaign 5 hard is difficult to unlock unless your team is stacked.

Note: She is now available in Squad Cantina 6A

Rating

[usrlist “Campaign Map:4.5” “Arena: 3.5” “Galactic War:5”]

Verdict: Keep her leveled until you can get Luminara Unduli geared and leveled.

References: SWGOH

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