Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Nightsister Initiate is a single target critical based damage dealer. Let’s look at this brief guide and see what she has to offer for your team.
Type: Nightsister, Attacker
Side: Dark
Synergy: Critical, Damage Over Time, Buff Immunity
How to Get[Shards]: Data Cards, Galactic War Shipments
[easytable]Pros, Cons
Hits very hard when she crits, No AoE Damage
Can apply buff immunity or damage over time on an enemy, No leader skill
Cut down hits hard, Deals only physical damage
High health for an attacker and tanky with high armor, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Slice Open – Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: Damage Over Time Duration +1(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
Special Ability 1: Cut Down – Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +15% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +15% Damage(58)
Special Ability 2: Severing Strike – Deal Physical damage to target enemy with a 30% chance to render the target Immune to positive status effects for 2 turns. (4 Turn CD)
- LvL 2: +5% Damage(20)
- LvL 3: +15% Immunity Chance(30)
- LvL 4: +5% Damage(40)
- LvL 5: +15% Immunity Chance(50)
- LvL 6: +5% Damage(60)
- LvL 7: +5% Damage(70)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 2.1, 3.1, 4.2, 5.3, 6.3, 7.4, 8.4
Agility, 1.4, 2.1, 2.8, 3.5, 4.2, 4.9, 5.6
Intelligence, 1.1, 1.7, 2.3, 2.9, 3.5, 4.1, 4.7[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 22, 1078
AGI, 16, 562
INT, 15, 488
Health, 554, 20162
Speed, 100, 112
Physical Damage, 45, 1849
Physical Critical, 10, 357
Armor, 4, 210
Armor Penetration, 0, 10
Dodge, 0, 0
Special Damage, 36, 1171
Special Critical Rate, 0, 0
Resist, 1, 74
Resist Penetration, 0, 0
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 40%
Tenacity, 15%, 33%
Hp Steal, 0, 0.15[/easytable]
Thoughts
The Nightsister Initiate is surprisingly tanky and deals good damage, especially when paired with Darth Sidious/IG-88 as leader. The more critical rate she gets, the more damage she does.
She is a nightsister, so you can put a nightsister leader for bonuses. The fact that she is tanky and can deal damage makes her a very viable character for you if you choose to level her.
Her single target damage hits very hard when it is a critical hit. I think most people won’t want to level her because she isn’t a “hero” character. Her buff immunity and damage over time is great against strong/tanky characters.
The only downside is that she has no AoE damage. Other than that, she is a solid choice to build as a damage dealer on the dark side.
Rating
[usrlist “Campaign Map:4.5” “Arena: 4” “Galactic War:4”]
Verdict: Max her if you want a nightsister team or a dark side damage dealer.
References: SWGOH