Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Poe Dameron is a tank with the ability to expose enemies as well. We will be looking at what he offers compared to the rest of the characters.
Type: Tank, Resistance
Side: Light
Synergy: Tenacity, Taunt, Self Heal, Expose, Offense
How to Get[Shards]: Data Cards, Cantina Shipments(400 Cantina Credits)
[easytable]Pros, Cons
Offensive tank with AoE Expose for more damage, Lacks a nice heal for sustain
Works well with an AoE damage team, Poor campaign map auto character
2 turn taunt and excellent in the arena, Only available in Squad Cantina
Provides single target offense down, Low special resistance
High tenacity and armor, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Challenging Shot – Deal physical damage to target enemy with a 40% chance to inflict Offense Down for 2 Turns. This chance is doubled if the target is suffering any negative status effects.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Offense Down Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +5% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +5% Damage(76)
Special Ability: Resistance Bravado – Taunt for 2 turns and remove 25% Turn Meter from each enemy, with a 50% chance to Expose all enemies for 2 turns. (5 Turn CD)
- LvL 2: Add 10% Turn Meter Reduction(18)
- LvL 3: +15% Expose Chance(28)
- LvL 4: +5% Turn Meter Reduction(38)
- LvL 5: +5% Turn Meter Reduction(48)
- LvL 6: Cooldown -1(58)
- LvL 7: +5% Turn Meter Reduction(68)
- LvL 8: +15% Expose Chance(78)
Unique Ability: Stand Firm – Poe has +35% Tenacity and recovers 7.5% of his Max Health whenever he resists a negative status effect.
- LvL 2: +5% Tenacity(22)
- LvL 3: Add 5% Max Health recovery on resist(32)
- LvL 4: +5% Tenacity(42)
- LvL 5: +5% Tenacity(52)
- LvL 6: +2.5% Heal(62)
- LvL 7: +5% Tenacity(72)
- LvL 8: +2.5% Heal(82)
Leadership Skill: Ace of the Resistance – Resistance allies gain 25% Offense and 15% Potency.
- LvL 2: +2.5% Offense(20)
- LvL 3: +5% Offense(30)
- LvL 4: +5% Potency(40)
- LvL 5: +5% Offense(50)
- LvL 6: +5% Potency(60)
- LvL 7: +2.5% Offense(70)
- LvL 8: +5% Offense(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, 3.1, 3.9, 4.7, 5.4, 6.2
Agility, N/A, N/A, 3.5, 4.4, 5.3, 6.2, 7.1
Intelligence, N/A, N/A, 2.2, 2.8, 3.3, 3.9, 4.4[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 17, 580
AGI, 22, 719
INT, 16, 344
Health, 469, 15245
Speed, 100, 143
Physical Damage, 48, 1259
Physical Critical, 8, 430
Armor, 3, 174
Armor Penetration, 0, 32
Dodge, 0, 0
Special Damage, 38, 1333
Special Critical Rate, 0, 10
Resist, 1, 47
Resist Penetration, 0, 5
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 71%
Tenacity, 15%, 71% [/easytable]
Thoughts
While Poe Dameron doesn’t have any strong heals as a tank, he is primarily built for offense. His 2 turn taunt comes with a chance to expose all enemies. Expose means the enemy loses 20% health on the next attack , allowing AoE skills to deal more damage.
Therefore, he is best paired with AoE damage characters like IG-88, HK-47, Captain Phasma, Kylo Ren, Jedi Anakin. Lando, Darth Sidious, Ugnaught, Kit Fisto, Underworld Police, Boba Fett, Jedi Knight Guardian, Darth Vader, Dathcha, Jawa, Snowtrooper, Clone Sergeant and more.
His only glaring weakness that his 2 turn taunt will often put him at red health. It is dangerous to taunt a team full of offensive units. He will get destroyed unless you have a good healer to keep him healthy. He is very useful in the arena to soak up damage as long as you have 2 decent healers.
As for Galactic War(GW), he is a poor choice since it is all about survival. However, you can use him in GW to taunt a very hard battle, let him die to attacks and burn enemy cooldown. Then you retreat and sub a strong character in to take advantage of the already burnt cooldown characters and carry on your assault. 🙂
Rating
[usrlist “Campaign Map:4” “Arena: 4.5” “Galactic War:3”]
Verdict: Only max him after your core characters(JC, Talia) unless you want him exclusively for the arena.
References: SWGOH