Tag and trail the Attacking team with these Fade lineups.
Unlike Sentinels, Initiators work equally well on both the Attacking and Defending sides of every match. While Sentinels have the upper hand in outright site-defense capabilities, Initiators are no slouch either, sporting decent Atttacker-rush stalling capabilities.
On Defense, the Defending team’s Initiator’s job is to find as many players as possible early in the round. The reason? Whichever bombsite the Attacking team stacks on round start is typically the bombsite the Attackers will attempt to take in the round.
With this in mind, we have compiled the best Fade Lineups on Icebox that will take advantage of Fade’s Haunt ability on Defense. So you can get a good idea of where the enemy team might try to plant the Spike as early as possible.
How to Use Fade’s Haunt Ability?
Pressing the [E] button on your keyboard will equip Fade’s Haunt ability – a cooldown-based recon ability that can reveal and mark enemy locations exposed by its “watcher.”
Fade Haunt Ability Details:
- Duration: 2-seconds;
- Cooldown: 40-seconds;
- Health: 1 HP;
- Effects: Reveals enemies caught in the ability line of sight. Enemies caught in the line of sight will be Trailed for 12-seconds.
After Fade equips her Haunt ability, she can throw the Haunt orb towards a target location. After landing, a ‘watcher’ will spawn and linger for 2-seconds and reveal anyone along its line of sight.
Fade can opt to immediately drop the orb mid-air to activate the ‘watcher’ sooner by pressing the [E] button again.
Haunt can stick and clip onto just about any horizontal surface around maps, making Fade’s Haunt a lineup-friendly ability that can be thrown towards strategic locations for early information.
Lastly, since Haunt is a cooldown-based ability, it is best to use it early in the round so the 40-second cooldown can start counting down, which allows the user to equip Haunt again later in the round.
Best Fade Lineup on Icebox A-site (Defending)
For Icebox A-site, the Attacking team will likely split up between A-Belt and A-Main.
The Defending team should have enough time to brace for the impending Attacking team push since A-Main and A-Belt are a considerable distance away from A-Default.
Use this Fade Haunt Lineup for A-Belt and A-Main to give your teammates more time to rotate to A-site. Use this to track the enemy team if they decide to rotate. As a bonus, enemies tagged by Haunt will be trailed for 12 seconds.
This Fade lineup will reveal anyone standing at the A-Belt/A-Main area.
- Align yourself with the right side of 410:
2. Aim for the upper left corner of 410:
3. JUMPTHROW Fade’s Haunt Ability:
When done properly, Fade’s Haunt Ability should land inside the trapezoid-shaped hole on A-Nest:
Best Fade Lineup on Icebox Middle (Defending)
Icebox Middle is an important lane for both the Attacking and Defending teams because whichever side has control of the middle will have control over flanking and rotational lanes around the map.
Middle control means that the Attacking team can not use the typical flanking lanes for both A-site and B-site for the Defending team.
This next lineup will reveal anyone standing in Mid-Blue or B-Main/B-Garage area.
- Look for this rivet on Middle Boiler and stand directly on top of it:
2. Aim for the edge of the gray container vertically and the top of the antenna horizontally:
3. RUNTHROW Fade’s Haunt Ability:
When done properly, Fade’s Haunt Ability should land on top of the gray container:
Best Fade Lineup on Icebox B-site (Defending)
Using Fade’s Haunt to gain early information on B-Green and B-Garage is not bad. However, because of how B-site play works in VALORANT (Attackers play for post-plant at B-Green), you are better off saving Haunt for Retake with the rest of your teammates.
This lineup will reveal anyone standing around B-Yellow and B-Green.
- Align yourself with this line on the wall at B-Hall:
2. Turn around and aim for this line on the B-Hall entryway:
3. RUNTHROW Fade’s Haunt Ability:
When done properly, Fade’s Haunt Ability should land at the large crane at B-Green:
Defend With Ease
Fade’s Haunt Ability is a powerful recon ability that reveals player locations and tracks their trails for 12 seconds. On Defense, this will give Fade and her team the ability to tell where the enemy team is on the map and where they might head next.
Learn these three must-have lineups to ensure that Fade stays relevant in the match even when playing on the Defending side.
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