[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall
6★, S, S, S, C, A, S+[/easytable]
[easytable]Rarity, Job, Origin, Gender, Family
5★ – 6★, Agito Cadet, FF Type-0, Male, Human[/easytable]
Trust Master Rewards – Acceptance: Special Ability – MP +20%, MAG +30%
|Level||XP required||Total XP||Unlocked items||Rewards|
|2||1000||1000||Poke Ball x10|
|3||2000||3000||Poke Ball x15|
|4||3000||6000||Poke Ball x15|
|5||4000||10000||Gyms, Potions, Revives||Poke Ball x20, Potion x10, Revive x10, Incense|
|6||5000||15000||Poke Ball x15, Potion x10, Revive x5, Incubator|
|7||6000||21000||Poke Ball x15, Potion x10, Revive x5, Incense|
|8||7000||28000||Razz Berry||Poke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module|
|9||8000||36000||Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg|
|10||9000||45000||Super Potions||Poke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|11||10000||55000||Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3|
|12||10000||65000||Great Balls||Great Ball x20, Super Potion x10, Revive x3, Razz Berry x3|
|13||10000||75000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|14||10000||85000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|15||15000||100000||Hyper Potions||Great Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|16||20000||120000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|17||20000||140000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|18||20000||160000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|19||25000||185000||Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5|
|20||25000||210000||Ultra Balls||Ultra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2|
|21||50000||260000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|22||75000||335000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|23||100000||435000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|24||125000||560000||Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10|
|25||150000||710000||Max Potions||Ultra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module|
|26||190000||900000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|27||200000||1,100,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|28||250000||1,350,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
Ace is a 6-star character based around dealing Magic Damage. His stats are spread out in a very good way giving him decent coverage over most major areas that a magic user needs.
Now the big thing to note about Ace is a lot of his skills are a random chance on their effect. He’s basically a roulette character with you depending on luck to get the best outcome.
Attack Hand gives several different options of the kind of damage it’s going to deal. Burst, Super Burst, Mega Burst, and Giga Burst are all possible outcomes to his Attack Hand.
Each one has an AoE effect and raises in damage the higher level of attack you get. Same goes for his Support hand skill lending Short Burst, Long Burst, and Mega Stop.
Support hand is a single target attack that casts different levels of Stop on one enemy. The higher the level the stronger the attack.
His skill Wild Card is a good one to use once obtained. It deals magic damage with a 2.5 multiplier and negates 2 damage to the caster for 2 turns.
His final skill Spirit Hand is another roulette type skills. having the choices MP Charge, MP Super Charge, and MP mega Charge.
Each one recovering different amounts of Ace’s MP depending on the level you get. So it can either be extremely helpful or somewhat useless depending on the situation you’re in.
Ace’s limit burst is Jackpot Shot which deals Magic damage with a 4.1x multiplier and ignores SPR 50% to one enemy.
Ace’s downside comes with his equipment and attacks. Like a lot of characters, his armor could be better and leaves him in vulnerable places. But his random chance to some of his skills can be a turn off to a lot of people making him only so good in the long run.
Verdict: If you’re okay with the roulette effect on his skills then he’s definitely good to use.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||LB Drops||Exp. Growth Pattern|
Maximum Stats Increase
Ace is neutral to all elements and status ailments.
Learned Magic Abilities
|5★||3||Fira||Fire magic damage (1.4x) to all enemies||9|
|5★||30||Thundaga||Lightning magic damage (1.8x) to all enemies||20|
|5★||Jackpot Shot||Base: Magic damage (2.7x) with ignore SPR (50%) to one enemy|
Max: Magic damage (3.65x) with ignore SPR (50%) to one enemy
|6★||Jackpot Shot||Base: Magic damage (2.9x) with ignore SPR (50%) to one enemy|
Max: Magic damage (4.1x) with ignore SPR (50%) to one enemy
Ace can equip Dagger,Rod, and Throwing weapons and 4 armors
|5★||4||Black Magic LV. 7|
|6★||4||Black Magic LV. 8|
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|6★||Rainbow Bloom(20)||Prismatic Horn(10)||Fairies Writ(10)||Calamity Writ(5)||Divine Crystal(5)|
A young man who appears in the tales of a world divided into four nations that individually control their own unique Crystals. Ace was taken in at an early age, and has since been raised as a cadet to become Agito, the legendary savior or saviors. As an Agito Cadet he trains with Class Zero at the Akademeia, and wields a deck of magically infused cards as his weapon. Although he may appear cool and collected, he can be quite rash when overcome with emotion. Ace refers to Arecia, who heads Akademeia’s Sorcery Division, as “Mother.”