Clash Royale: Best Arena 2 Deck [Bone Pit]

BY EWAN

PUBLISHED 9 YEARS AGO

ewan

Writer and Storywriter

Hello, fellow Clash Royale players! Today we will review the best Clash Royale Arena 2 decks to climb the arena! These decks have been created by various Reddit members.

Clash Royale: Best Arena 2 Deck [Bone Pit]

HeroTypeSpeedAdventureEasy SiegeNormal SiegeArenaTowerDrag. RaidBoss Raid
RudyDefensive19S-S (Monday)S+ (Monday)SSSSA+C
SpikeUniversal21S+S+S+S+SA+A+
EileenUniversal21S+S+A+S+SSB
KrisUniversal21S+CCSSS+BC
RachelUniversal21SSSSSA+SSBSS
JaveUniversal21SSCCSSSCC
DelonseOffensive31S+SSSSS+S+SSS+
AceUniversal22SSS+SSSSSCSS
YeopoUniversal20S-BCSSA-CC
WukongUniversal20S+B+CSSB+CC
LinMagic32SSA-B-SSS+CC
KarmaUniversal20SSSS (Monday)SSS+S+S
KyleOffensive32SSAB-SSSSCC
YeonheeMagic33SSCCSSSSCC
AliciaUniversal26S+CCA-ACC
KirielMagic26
RyanOffensive26
EvanDefensive14B+B+A+B+B+
KarinSupport12B+S+ (Sun)A-A-B+
YuriMagic26SB+S-A+C
LeeUniversal16BB-B+CC
YuiSupport12AS+ (Thurs)CB-A-
ArielMagic26S+B+A+B+B+
HelleniaDefensive14B+S+ (Sun)A-A-B+
HevniaOffensive26AB+S-BA-
JupyOffensive26A+SSB+A+S-
SniperOffensive26BCABC
KaronSupport12B-SSCA-SS
VictoriaUniversal16AS+ (Tue)CBS+
LucySupport12B-A-S-S-A+
VelikaMagic26SSCBCSS
SylviaMagic26A+SBA+C
JockerMagic26BS+ (Mon)CB-C
Ming MingMagic27SCSCC
XiaoOffensive22B-B-A-B-C
RookDefensive14B-BCCC
ChancellorUniversal16BA+CCC
MayOffensive26S+SSSB+
AliceSupport12SA-SSA-
AragonUniversal20S-AAB+C
NohoMagic30SSCCSSSSCC
RuriOffensive30S+B+SSS-C
EspadaMagic26B-CSS-SS
Nia+BoltUniversal16SSB+SSS-C
SeinOffensive26A+SSB+S+SS
SiegUniversal16B-S+B-S-SS
JaneOffensive26BA+B-A-A-
Black RoseOffensive30A+B+SSB+C
SeraMagic30SSA-SSA+B-
BallistaOffensive30A+A+S+A+A-
LeoUniversal16BS (Sun)CBC
BaneUniversal16ACBCC
CleoUniversal16BCA-CC
RaniaUniversal16B-S- (Sat)A-CC
KnoxUniversal16B+CA-A-C
SaraSupport12B+SCSSC
JinDefensive14AB+B+B+B
LinaSupport12SSSSB+SSSS
DaisyMagic26BB-B-BS-
RayOffensive26SSCACC
SoiOffensive27S-B+A+A-S
PungyeonMagic28SSASA+S+
QingtaoUniversal16B+CB+CC
RingRingMagic27A+SA-AC
MusongOffensive27B+CB+B+C
BaeglyongOffensive29S-CS+AC
YeejungDefensive26A+SS (Mon)S+A+C
SogyoMagic29SASSA-C
YushinMagic29SA+S+A+A
GwunhoMagic27S
AS+SC
BaekgakUniversal17A-A+CAS+
BidamOffensive32S+A+SSA+B
NataUniversal21S+BSSA+C
ChounOffensive29S+S+A+A+A+
ChoseonSupport12S+S+S-S+S+
GongmyeongMagic29A+SSS-S+C
GwanuDefensive16A+B+SSA+C
JakeDefensive15S-B+A+B+SS
AsuraUniversal17B+S-CBSS
GiparangUniversal26SSCA+AC
PascalMagic30B-SSCSSS
KwonhoOffensive29A
NezhaUniversal21ABBSAB
TeoOffensive31A+SA+SSSA
Bai JiaoUniversal17BAA

Deck 1

This is by player voltrics via Reddit.

[easytable] Deck, goblinscardbombercardarrowscardspeargoblinscardknightcardtombstonecardgiantcardbabydragoncard[/easytable]

Elixir Average: 3.1

The counters:

Witch – Drop the knight right on top of her when she crosses the bridge. If there are other skeletons/goblins drop the knight and then follow up with baby dragon or bomber

Prince/Hog Rider – Drop goblins/spear goblins/knight/tombstone in front of the tower. Don’t let the prince charge up and hit the tower!

Balloons – Drop air targeting units such as spear goblins/baby dragon or use a defensive unit like tombstone in the middle to distract the loon

Giant Skeleton – Drop goblins/spear goblins/knight/tombstone near the middle of your side as the giant skeleton crosses the bridge. Keep kiting the giant skeleton until the giant skeleton dies.

Baby Dragon – Use your own baby dragon to counter along the help of your crown tower. drop spear goblins when baby dragon is focused on your tower already (it wouldn’t do that much damage)

Giant – Use goblins/spear goblins/tombstone/knight/dragon when giant crosses the bridge. Throw an arrow if the opponent have cheap troops following the giant

Minion Horde/Goblin Barrel – Use arrows

Valkyrie/Musketeer – Use a knight and spear gobs when she crosses the bridge

Mini Pekka – Same as valkyrie but you can use goblins as well

Skeleton Army – Use bomber/arrow

Barbarians – Use bomber/baby dragon/spear goblins

X-bow – Use knight/goblins/bomber. You want to take our the xbow and the troops they drop in front of the xbow asap.

Check out some of his vids:

Deck 2

Used by locinaguyin. Picture is here.

[easytable] Deck, speargoblinscardminionscardprincecardarrowscardwitchcardgiantcardtombstonecardbabydragoncard [/easytable]

Elixir cost: 3.8

This deck uses three epics, so getting together will be brutal if you aren’t lucky with your epic drops. Baby Dragon is given to you early, so it’s down to lady luck to get Prince and Witch. The rest of the cards will be easy to get and upgrade.

Read: Best Arena 1 Decks [Goblin Stadium]

Strategy revolves around running two types of pushes.

Giant + Witch + Baby Dragon – This takes care of most opponents’ small troops and is hard to stop. A 14-elixir push requires you to drop any of the cards initially(preferably Giant/Witch) and drop the rest once they arrive at the bridge.

Prince + Witch + Baby Dragon – This push is deadly and can be used to get three crown wins—a faster push than the previous one.

Spear Goblins – Used for backup or defending

Minions – Great against ground troops like Hog Rider and Barbarians.

Arrows – Defending against small troops such as Minion Horde and Skeleton Army.

Deck 3 – Skeleton Deck

This is by player DJTeebS. His card stats: picture

[easytable]Deck, giantskeletoncardwitchcardskeletonarmycardgoblinhutcardmusketeercardvalkyriecardarrowscardspeargoblinscard[/easytable]

Elixir Average: 4.1

Why the Skeletons?

Giant Skeleton: The most cost effective tank in the game. His bomb is invaluable for clearing enemy’s that overcommit. Normally drop him with a range behind.

Witch: Great for pushing especially in the 2x elixir minute. This card always forces your opponent to respond. Game winning if you have two in one lane

Skeleton Army: For those pesky Prince’s and PEKKA’s. They also do tons of damage if left unattended. This card is very powerful if you know your opponent just used Arrows.

Goblin Hut: Highly elixir efficient especially when supported by skeletons. Also game winning when you have two in one lane.

Musketeer: Anti-air, anti-tank, and siege? What’s not to love.

Valkyrie: Great against Skeleton Army and Witch. This card played at the right time allows you to build a huge elixir advantage.

Arrows: Highly versatile clear. Use it against barrels and hordes of weaker troops.

Spear Goblins: Cheap ranged support for Giant Skeleton/Witch pushes.

Description

This deck’s strengths are building elixir advantages with card-efficient drops that win matchups. To do that, one must adopt a reactive play style. When the opponent plays a card, respond with a counter card. This allows the elixir advantage to build up in your favor so you can punish the opponent when they overcommit. Also, play in two lanes!

This plays to the deck’s strengths and heavily disrupts single-lane Hut/Tombstone and Beatdown Rush decks. When your opponent expends a large portion of their elixir pool on an attack, counter their army with a fraction of your elixir pool, then punish the other lane!

For example, The opponent drops a Giant + Prince to siege your tower. You respond with a Skeleton Army, which easily clears the threat. Meanwhile, drop a Giant Skeleton and some Spear Goblins in the other lane.

At this point, your opponent has to deal with half a Skeleton Army on one side and a Giant Skeleton push on the other with about three elixirs. If the Giant Skeleton reaches the enemy tower, you can assume huge damage will be dealt.

Updated Deck since 25/06/2016

The Deck: http://imgur.com/3FLXpnh

Valkyrie -> Dragon: The Dragon has proven much more versatile as an air unit and is used a strong counter to ground unit pushes (e.g. Barbarians and Witches) and swarm decks. The Dragon also had a respectable health pool making it a psuedo tank for 4 elixir. I often drop Dragon and Wizard to clear clustered troops.

Musketeer -> Wizard: While this makes the deck more susceptible to air (e.g Balloons), the Wizard is invaluable for clearing Barbarians and Minion Hordes. A Wizard with a Giant Skeleton in front also pushes very easily to the enemy tower.

Goblin Hut -> Hog Rider: One of the latest additions I made to break 1600 cups. Hogs provide an offensive advantage as it often allows me to close out games where the opponent’s tower only needs a few more hits. Additionally, there is a really strong counter play with Giant Skeleton Hog. I use this combo to counter push the other lane once the enemy has dedicated at least 5 elixir. If the opponent does not respond that’s a guaranteed tower.

Deck 4

This deck is used by stormz13. The deck picture is here. Also, check out his last ten matches.

[easytable] Deck, witchcardgiantcardbombercardbombtowercardarrowscardmusketeercardminionscardspeargoblinscard [/easytable]

Elixir cost: 3.8

Card General Guide (In the Words of stormz13)

  • Minions – They are cheap and effective, I use them when an opponent drops a bomb tower, and I need something to get rid of it, also, against Giants, Prince, and Pekka, Minions are extremely useful. With the help of your tower, you always end up with an elixir advantage.
  • Spear Goblins – I wanted to get rid of them, I didn’t like them, but once I learned how to use them, I hardly think ill ever create a deck without them. Once you get them to the solid level, they are very strong with just 2 elixir cost
  • Musketeer – Giants, Pekka, and prince killer. I also use him sometimes behind my giant, he is also must have in this deck because the bomb tower is an important building for us, and that building itself can’t do anything vs. flying troops(looking at you, baby dragon). With Musketeer, we keep it safe
  • Bomb Tower – As stated above, it is a very important building for us. If I receive it on starting hand, I will usually play it. Awesome vs. spawner decks, also, when I gain tower advantage or its draw, this thing keeps my remaining towers in check.
  • Bomber – Very nice vs. spawner decks or behind giants. Wish it could attack flying troops, but then it would be op(and, honestly, nobody could throw bombs that high with hands).
  • Arrows – Self-explanatory, no need to say anything. Everyone knows how to use it. If you do the combo in this deck(I’ll explain what combo is later), don’t panic when they throw a skeleton army at you and use this thing(I did that in the beginning).
  • Giant – Use it only in combo wombo, or if needed behind Musketeer and/or minions.
  • Witch – Let’s be honest; we all hate this girl. When I started, I didn’t know how to handle her, but when I finally received her in my chest, I immediately put her in my deck. She would insta die since I didn’t know how to use her. But now, good luck dealing with her vs. me :)I will just say that I started playing 2 days ago; the first day, I was overwhelmed, I leveled the wrong cards, etc. 2nd day, I finally discovered this Reddit, looked several threads, and then I looked decks of top players. Wanted to see which cards are meta and worth leveling and which are not; since then, I struggled to create a solid deck. But after putting my thoughts into this and looking at several youtube videos, I came up with this, and just today, it made me go from 700 trophies to 1100+. Let’s discuss the MAIN way of victory of this deck.

The Winning Condition

Here is a thing, if you receive a bomb tower in starting hand, always use it. Even if you have a combo in starting hand, this thing will distract enemies, and for 6-7 secs after, you can use the combo anyway.

Main winning combo: Giant + witch! So, in the beginning, when you receive this combo, wait till you get ten elixirs and wait for the opponent to make a first move. After it drops the giant followed by a witch in the other lane, it’s an instant tower for you! Fast collect 2-3 elixirs and drop spear gobs or bombers to def your tower.

Here are the possible scenarios that can happen after it:

They will drop strong troops vs. you as well.

Possibly, but then it will be 1-1 in towers where you have a bomb tower in the deck to protect your remaining tower plus winning combo again (trust me, it’s hard to defend this thing, especially against a higher-level witch).

You will destroy his tower, and you will be able to defend yours

Congratz, you just won the game. Now focus everything on defense; get those bomb towers, us bombers, spear gobs, and musketeers.

DO NOT, and I repeat, DO NOT use giants unless they drop something very strong (I’m talking Prince + Pekka or something like that). Otherwise, use the witch defensively because, with the tower’s help, they can’t go through her.

Your tower will be destroyed, but you won’t get theirs.

Even if that happens, there is no way their tower would have more than 400+/- hp. What usually happens in this scenario is they will defend that tower no matter what. Let’s do a combo on the other side. Now you gotta know that with this combo, you can get tower easily; they have to defend.

Now, let’s throw a musketeer on that low-hp tower. This usually results in 2 towers for me, while he still has that one from the beginning, and now he has to go through bomb towers, minions, spear gobs, etc.

DO NOT, and I repeat, DO NOT throw arrows at the skeleton army when they try to defend your combo. They won’t do anything, and the witch will wipe out those little skeletons before they even touch the ground.

And one more thing, when the double elixir is up in the last min of the game, your combo is even stronger. Im talking stronger. Drop Giants plus a Witch in the middle of the map. Then drop a Musketeer, Spear Goblins, Minions, or whatever a few seconds after it.

Your opponent will probably be forced to use arrows and will only kill skeletons from witches and minions (depends on the level, etc.), but the main thing is that he will waste precious elixir in the last seconds, and you will have a tower.

Conclusion

With these decks, you can choose the best Arena 2 deck to dominate your foes in Clash Royale. So go out there and show them just how powerful your deck is now! Let us know in the comments below how it goes.

HITMAN™ 20160313121027

What Hitman's Trophies Can Tell Us About The Failure Of Its Episodic Release

READ ARTICLE