Clash Royale: How to Get Three Crown Wins [Arena 1-4]

BY EWAN

PUBLISHED 9 YEARS AGO

ewan

Writer and Storywriter

As you advance later in arena 4+, getting three crown wins is harder as most people know how to defend or counterattack. Most players will try to go for the one crown win. This article will share some good strategies for the three crown win.

Clash Royale: How to Get Three Crown Wins [Arena 1-4]

HeroTypeSpeedAdventureEasy SiegeNormal SiegeArenaTowerDrag. RaidBoss Raid
RudyDefensive19S-S (Monday)S+ (Monday)SSSSA+C
SpikeUniversal21S+S+S+S+SA+A+
EileenUniversal21S+S+A+S+SSB
KrisUniversal21S+CCSSS+BC
RachelUniversal21SSSSSA+SSBSS
JaveUniversal21SSCCSSSCC
DelonseOffensive31S+SSSSS+S+SSS+
AceUniversal22SSS+SSSSSCSS
YeopoUniversal20S-BCSSA-CC
WukongUniversal20S+B+CSSB+CC
LinMagic32SSA-B-SSS+CC
KarmaUniversal20SSSS (Monday)SSS+S+S
KyleOffensive32SSAB-SSSSCC
YeonheeMagic33SSCCSSSSCC
AliciaUniversal26S+CCA-ACC
KirielMagic26
RyanOffensive26
EvanDefensive14B+B+A+B+B+
KarinSupport12B+S+ (Sun)A-A-B+
YuriMagic26SB+S-A+C
LeeUniversal16BB-B+CC
YuiSupport12AS+ (Thurs)CB-A-
ArielMagic26S+B+A+B+B+
HelleniaDefensive14B+S+ (Sun)A-A-B+
HevniaOffensive26AB+S-BA-
JupyOffensive26A+SSB+A+S-
SniperOffensive26BCABC
KaronSupport12B-SSCA-SS
VictoriaUniversal16AS+ (Tue)CBS+
LucySupport12B-A-S-S-A+
VelikaMagic26SSCBCSS
SylviaMagic26A+SBA+C
JockerMagic26BS+ (Mon)CB-C
Ming MingMagic27SCSCC
XiaoOffensive22B-B-A-B-C
RookDefensive14B-BCCC
ChancellorUniversal16BA+CCC
MayOffensive26S+SSSB+
AliceSupport12SA-SSA-
AragonUniversal20S-AAB+C
NohoMagic30SSCCSSSSCC
RuriOffensive30S+B+SSS-C
EspadaMagic26B-CSS-SS
Nia+BoltUniversal16SSB+SSS-C
SeinOffensive26A+SSB+S+SS
SiegUniversal16B-S+B-S-SS
JaneOffensive26BA+B-A-A-
Black RoseOffensive30A+B+SSB+C
SeraMagic30SSA-SSA+B-
BallistaOffensive30A+A+S+A+A-
LeoUniversal16BS (Sun)CBC
BaneUniversal16ACBCC
CleoUniversal16BCA-CC
RaniaUniversal16B-S- (Sat)A-CC
KnoxUniversal16B+CA-A-C
SaraSupport12B+SCSSC
JinDefensive14AB+B+B+B
LinaSupport12SSSSB+SSSS
DaisyMagic26BB-B-BS-
RayOffensive26SSCACC
SoiOffensive27S-B+A+A-S
PungyeonMagic28SSASA+S+
QingtaoUniversal16B+CB+CC
RingRingMagic27A+SA-AC
MusongOffensive27B+CB+B+C
BaeglyongOffensive29S-CS+AC
YeejungDefensive26A+SS (Mon)S+A+C
SogyoMagic29SASSA-C
YushinMagic29SA+S+A+A
GwunhoMagic27S
AS+SC
BaekgakUniversal17A-A+CAS+
BidamOffensive32S+A+SSA+B
NataUniversal21S+BSSA+C
ChounOffensive29S+S+A+A+A+
ChoseonSupport12S+S+S-S+S+
GongmyeongMagic29A+SSS-S+C
GwanuDefensive16A+B+SSA+C
JakeDefensive15S-B+A+B+SS
AsuraUniversal17B+S-CBSS
GiparangUniversal26SSCA+AC
PascalMagic30B-SSCSSS
KwonhoOffensive29A
NezhaUniversal21ABBSAB
TeoOffensive31A+SA+SSSA
Bai JiaoUniversal17BAA

12-16 Elixir Rush(For Arena 1 2, 3 and 4)

[easytable]Deck, giantcardwitchcardfireballcardarrowscardknightcardbombercardarcherscardmusketeercard [/easytable]

Average Elixir Cost: 3.8

Deck is inspired by Spencer 23$.

This is the main mechanic behind getting the three crowns to win. You want a big push on one side. You want to drop a few slow units, such as the Giant/Archers/Witch/Knight/Bomber, on a lane when you reach 10 Elixir. You drop more units when they reach the bridge and start a strong push. This is great for getting you to Arena 4, as most players aren’t expecting strong pushes like that.

Scenario A – Opponent Attacks Other Side

Should your opponent choose to attack the other side, you want to ignore it and pile more pressure on the lane you choose. It is risky, but if you want three crown wins, you should just go for it. You disregard defending your other tower. Keep adding more units as long as your Knight or Giant remains.

Scenario B – Opponent Chooses to Defend

Depending on what units they use to defend, you should try to Fireball medium-sized units such as Musketeers, Barbarians, or Knights. Against small troops, use Arrows to get rid of their defense.

Read: Best Arena 1 Decks [Goblin Stadium]

If your Giant can survive a defense and get to the tower with 1/2 health, keep piling the Witch, Archers, or a Knight to keep the siege going. Should your ranged troops die, you should stop the siege and wait for another assault.

Scenario C – Opponent Uses Inferno/Tesla/Bomb Tower

If they have Inferno Tower, your Giant isn’t last very long. In that case, you want to deploy Archers and Witch to try and take it down. Giants are okay against Tesla and Bomb Tower, as long as you have ranged troops like Bomber/Witch/Musketeer/Archers backing it up.

3 Crown Rush

The Big Push Combos

giantcard
musketeercard
knightcard

This push costs about 12 elixirs and is a great starter push. You start by dropping the Giant on a lane. Once it reaches the Bridge, drop your Knight and Musketeer. Save your Fireball and Arrows for potential defending troops. This push is weak against Skeleton Army and Minion Horde. Get your Arrows ready for this. Alternatively, you can use a bomber if they have Barbarians.

giantcard
witchcard
musketeercard

This is also a great push at the cost of 14 elixirs. Keep in mind you won’t be able to have enough elixir for Arrows or Fireball once you launch it unless you are on

Big Threats Against This Deck

princecard

Should your opponent drop this unit on the opposite lane, you have to see if they will drop other units like Hog Rider or Musketeer to back it up. If they do a big wave push with it, you could be in trouble as the prince rushes with backup troops faster than your Giant rush.

hogridercard

The Hog Rider can ruin your day if you ignore the opposite lane. If your opponent has Freeze spell, your towers will get wrecked.

freezecard

This will ruin your push if they manage to freeze your entire troop while attacking.

ballooncard

A Double Balloon rush will also ruin your day!

Conclusion

This deck’s playstyle is going big or going home. You can’t be wishy-washy about it and not commit to a push when you got the upper hand. You also have to be willing to give up your opposite tower. It suits people that like to play a troop rush deck.

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