[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall
5, A, B, A, A, A, A[/easytable]
[easytable]Rarity, Job, Origin, Gender, Family
3★ – 5★, Knight, FF BE, Female, Human[/easytable]
Trust Master Rewards – Equip H Shield [Passive] – Effect: Allow use of heavy shields
|Level||XP required||Total XP||Unlocked items||Rewards|
|2||1000||1000||Poke Ball x10|
|3||2000||3000||Poke Ball x15|
|4||3000||6000||Poke Ball x15|
|5||4000||10000||Gyms, Potions, Revives||Poke Ball x20, Potion x10, Revive x10, Incense|
|6||5000||15000||Poke Ball x15, Potion x10, Revive x5, Incubator|
|7||6000||21000||Poke Ball x15, Potion x10, Revive x5, Incense|
|8||7000||28000||Razz Berry||Poke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module|
|9||8000||36000||Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg|
|10||9000||45000||Super Potions||Poke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|11||10000||55000||Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3|
|12||10000||65000||Great Balls||Great Ball x20, Super Potion x10, Revive x3, Razz Berry x3|
|13||10000||75000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|14||10000||85000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|15||15000||100000||Hyper Potions||Great Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|16||20000||120000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|17||20000||140000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|18||20000||160000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|19||25000||185000||Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5|
|20||25000||210000||Ultra Balls||Ultra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2|
|21||50000||260000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|22||75000||335000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|23||100000||435000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|24||125000||560000||Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10|
|25||150000||710000||Max Potions||Ultra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module|
|26||190000||900000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|27||200000||1,100,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|28||250000||1,350,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
One of the few units who isn’t actually just a memory, Charlotte is Rain and Lasswell’s fellow Knight of Grandshelt. Her awesomeness allowed her to be on Royal Guard Duty while Rain and Lasswell got to be the errand boys of the kingdom. Charlotte is superior to Rain and Lasswell in about every way, and she comes with the ability to learn a trust master reward.
Charlotte is a pure tank, and is quite good at it too. Defend (Reduce physical damage taken (50%) for 1 turn to caster), Auto-Regen (Auto-regen (120HP, 0.6x) during battle), Cover (Chance to protect party member (5%)), Royal Armlet (Chance to protect party member (50%) with physical and magical damage mitigation (50%)) and Shellga (Increase SPR (40%) for 3 turns to all allies) make her very good as what she does best, keeping everyone alive.
Equip H Shield is solidly decent, if you have Leo with his awesome Aegis Shield then Equip H Shield becomes a best in slot ability for about every healer in the game AND it makes all your casters less squishy. Nothing says you can’t touch this more than a staff and shield wielding healer.
What could be better than damage mitigation? More damage mitigation with healing! Fortify (Base: Heal (400HP, 1.6x) and increase DEF (40%) for 3 turns to all allies, Max: Heal (400HP, 2.55x) and increase DEF (59%) for 3 turns to all allies) may not be as good as Cecil’s Limit Burst but at max level +59% defense is no joke and the healing part makes Charlotte a pocket healer when needed.
Charlotte is just simply the best tank in the game right now. Most of the other tanky units like Leo, Warrior of Light and Cecil are just posing. They sometimes may take a hit or two for a teammate, but nobody does the job as well as Charlotte does.
Awesome tank abilities, awesome damage mitigation, great trust master reward, and a decent limit break. Charlotte is one of those units who if you pulled early you may end up keeping for the whole game and for most of the end game content, which would be okay since you’ll be farming her Trust Master Reward at the same time.
Verdict: Use her over Cecil or oher tanks.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||LB Drops||Exp. Growth Pattern|
Charlotte is neutral to all elements and status
|5★||80||Shellga||Increase SPR (40%) for 3 turns to all allies||24|
Charlotte can equip 5 weapons and 8 armors.
|3★||2||White Magic Lvl 2, Green Magic Lvl 4|
|4★||3||White Magic Lvl 3, Green Magic Lvl 5|
|5★||4||White Magic Lvl 4, Green Magic Lvl 6|
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|4★||Beast Meat (25)||Esper Cryst (15)||Litrock (10)||Heaven’s Ash (5)||Sacred Crystal (5)|
|5★||Litrock (20)||Heaven’s Ash (10)||Sacred Crystal (10)||Spiritsand (5)||Holy Crystal (5)|
A knight of Grandshelt whose mortal body continues to protect both the monarchy and the people. Her strong feelings towards her comrades Rain and Lasswell crystallized, enabling others to summon her with the power of visions.
Her concern is deep for Rain, whose nonchalant temperament unsettles her, yet deeper still for Lasswell, whose personality closely resembles her own. In fact, Charlotte’s feelings for him seem to be complex in the extreme.