[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall
5, B+, A, B, B, B, B[/easytable]
[easytable]Rarity, Job, Origin, Gender, Family
3★ – 5★, Warrior, FFBE, Male, Human[/easytable]
Trust Master Rewards – Monster Breastplate – Armor (Light Armor) – DEF+46, ATK+12, MAG +12
|Level||XP required||Total XP||Unlocked items||Rewards|
|2||1000||1000||Poke Ball x10|
|3||2000||3000||Poke Ball x15|
|4||3000||6000||Poke Ball x15|
|5||4000||10000||Gyms, Potions, Revives||Poke Ball x20, Potion x10, Revive x10, Incense|
|6||5000||15000||Poke Ball x15, Potion x10, Revive x5, Incubator|
|7||6000||21000||Poke Ball x15, Potion x10, Revive x5, Incense|
|8||7000||28000||Razz Berry||Poke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module|
|9||8000||36000||Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg|
|10||9000||45000||Super Potions||Poke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|11||10000||55000||Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3|
|12||10000||65000||Great Balls||Great Ball x20, Super Potion x10, Revive x3, Razz Berry x3|
|13||10000||75000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|14||10000||85000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|15||15000||100000||Hyper Potions||Great Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|16||20000||120000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|17||20000||140000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|18||20000||160000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|19||25000||185000||Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5|
|20||25000||210000||Ultra Balls||Ultra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2|
|21||50000||260000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|22||75000||335000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|23||100000||435000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|24||125000||560000||Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10|
|25||150000||710000||Max Potions||Ultra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module|
|26||190000||900000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|27||200000||1,100,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|28||250000||1,350,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
Lawrence is a 5 star character with decent stats and plays the Physical Damage role. He’s a pretty good 5 star to have and is built to deal some good damage.
What’s interesting about Lawrence is that his skills are all built around dealing damage like any physical damage unit. But each of his skills have a side effect that could easily class him as a Support as well.
Everyone of his offensive attacks does physical damage and has their own side effect. Swarmstrike inflicts poison, Shadowstrike inflicts blind, Power Fail and Magic fail decrease attack and magic.
He’s also outfitted with Deflect and Mirage which both negate enemy damage for a predetermined amount of turns. All those together could easily make him a Physical Damage/Support, but the fact that he isn’t is interesting.
His final skill is Barrage and it simply deals 4x physical damage to random enemies. Now in a mob this is just gonna be some crazy heavy damage.
Using it against a boss while piling onto it with his damage attacks laced with debuffs and status ailments is going to add a much bigger punch. With his build he will be highly effective against some bosses.
Even his Limit Burst, Falling Strike, picks up the slack that Power and Magic fail leave. It deals heavy physical damage and decreases enemy defense and spirit.
So on all stat fronts he is covered and has two of the most annoying status ailments in the game. And all of them deal base physical damage as a main effect.
Verdict: An interesting unit worth obtaining, if only for the fact he’s interesting
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||Drop Check||Exp. Growth Pattern|
Maximum Stats Increase
Lawrence is neutral to all elements and status ailments.
|3★||Falling Strike||Base||Physical damage (2.1x) to one enemy|
Decrease DEF/SPR (10%) for 3 turns to one enemy
|Max||Physical damage (2.55x) to one enemy|
Decrease DEF/SPR (19%) for 3 turns to one enemy
|4★||Falling Strike||Base||Physical damage (2.3x) to one enemy|
Decrease DEF/SPR (20%) for 3 turns to one enemy
|Max||Physical damage (3x) to one enemy|
Decrease DEF/SPR (34%) for 3 turns to one enemy
|5★||Falling Strike||Base||Physical damage (2.5x) to one enemy|
Decrease DEF/SPR (30%) for 3 turns to one enemy
|Max||Physical damage (3.45x) to one enemy|
Decrease DEF/SPR (49%) for 3 turns to one enemy
Lawrence can equip 6 weapons and 7 armors.
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|4★||Beast Meat (25)||Esper Cryst (15)||Seed of Life (10)||Earth’s Core (5)||Sacred Crystal (5)|
|5★||Seed of Life (20)||Earth’s Core (10)||Sacred Crystal (10)||Dragon Heart (5)||Holy Crystal (5)|
A knight from the Kingdom of Grandshelt. Although fairly close in age to Rain and his friends, as a late bloomer Lawrence never stood out much within his order. Nonetheless, he never minded it enough to let it affect his good rapport with Rain and Lasswell. On the field he leads a commando unit and fights gracefully with a rapier type blade.