Star Wars: Galaxy of Heroes Captain Phasma Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Captain Phasma Review S

Star Wars: Galaxy of Heroes Captain Phasma Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Captain Phasma is a great first order leader with assist abilities. Let’s look at this brief guide and see what she has to offer to your team.

Type: First Order, Support

Side: Dark

Synergy: Assist, Advantage, Slow, AoE Damage, Turn Meter Gain

How to Get[Shards]: Data Cards, Galactic War Shipments

[easytable]Pros, Cons

Has a great leader skill for any team, Lacks damage

High armor and resistance, Deals only physical damage

Works very well as the leader of a first order team,

Deals 2 AoE damage,

Inflicts speed down or give teammates advantage,

Does well in the arena as the leader, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Onslaught – Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Bonus Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +5% Damage(46)
  • LvL 6: +15% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Bonus Damage(76)

Special Ability 1: Victory March – All allies gain 45% Turn Meter and Advantage. (4 Turn CD)

  • LvL 2: +5% Turn Meter Gain(18)
  • LvL 3: +5% Turn Meter Gain(28)
  • LvL 4: +5% Turn Meter Gain(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +5% Turn Meter Gain(58)
  • LvL 7: +5% Turn Meter Gain(68)
    LvL 8: Cooldown -1(78)

Special Ability 2: Fusillade – Deal Physical damage to all enemies with a 75% chance to inflict Speed Down for 2 Turns. (4 Turn CD)

  • LvL 2: +5% Damage(20)
  • LvL 3: +15% Damage(30)
  • LvL 4: +5% Damage(40)
  • LvL 5: +15% Speed Down Chance(50)
  • LvL 6: +5% Damage(60)
  • LvL 7: +5% Damage(70)
  • LvL 8: +15% Speed Down Chance(80)

Leader Skill: Fire at Will – Whenever an ally attacks, they have a 20% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order.

  • LvL 2: +2% Assist Chance(22)
  • LvL 3: +2% Assist Chance(32)
  • LvL 4: -15% Damage Penalty(42)
  • LvL 5: +2% Assist Chance(52)
  • LvL 6: +2% Assist Chance(62)
  • LvL 7: +2% Assist Chance(72)
  • LvL 8: -15% Damage Penalty(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, 3.5, 4.4, 5.3, 6.2, 7.1

Agility, N/A, N/A, 2.6, 3.3, 4, 4.7, 5.3

Intelligence, N/A, N/A, 2.6, 3.3, 4, 4.7, 5.3[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 18, 732

AGI, 23, 564

INT, 15, 520

Health, 496, 16128

Speed, 100, 121

Physical Damage, 43, 1240

Physical Critical, 9, 342

Armor, 4, 171

Armor Penetration, 0, 26

Dodge, 0, 0

Special Damage, 36, 1357

Special Critical Rate, 0, 10

Resist, 1, 111

Resist Penetration, 0, 5

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 127%

Tenacity, 15%, 57%

Hp Steal, 0, 0.25[/easytable]

Thoughts

Well, Captain Phasma is probably the best leader you can have for your team. Since you always have 5 team members, you will often get a bonus attack almost every turn. If you choose to build a first order team, the chance is doubled. That means more damage!

She has 2 great AoE skills. One gives advantage to the team while the other slows all enemies down. She is essentially a crowd control team member.

Although she works best in a First Order team(Kylo Ren/First Order Storm Trooper/First Order Officer/TIE Pilot), you can also opt for the standard teams and she will still be great.

She is also easily farmable as well. Get her after you have gotten your Galactic War essentials(Luminara).

Rating

[usrlist “Campaign Map:4.5” “Arena: 5” “Galactic War:4”]

Verdict: Get her after you have enough healers for campaign maps. Max her!

References: SWGOH

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Star Wars: Galaxy of Heroes Coruscant Underworld Police Review

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