Star Wars: Galaxy of Heroes Grand Master Yoda Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

Grand Master Yoda

Star Wars: Galaxy of Heroes Grand Master Yoda Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Grand Master Yoda is finally here! Let’s take a look at our favorite Jedi Master and see what he has to offer to your team.

Type: Jedi, Support

Side: Light

Synergy: Foresight, Tenacity, Exploit Buff, Turn Meter Gain and Reduction, AoE Damage, Stun

How to Get[Shards]: Grand Master’s Training Event

[easytable]Pros, Cons

Good AoE  special damage that can obtain enemy buffs, Low health pool

Can remove turn meter and stun, Vulnerable to anti Jedi skills

Can give buffs he has to his allies, Low armor and special resistance

Tenacity leader skill for Jedis,

Very speedy, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Ataru – Deal Physical Damage to target enemy. If that enemy has more than 50% Health, Yoda gains 25% Turn Meter and Foresight for 2 turns.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +5% Turn Meter Gain(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +5% Turn Meter Gain(76)

Special Ability 1: Masterstroke – Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Damage(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Damage(78)

Special Ability 2: Unstoppable Force – Deal Special damage to target enemy with a 65% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 Turn. (5 Turn CD)

  • LvL 2: +5% Damage(20)
  • LvL 3: +10% Turn Meter Reduction(30)
  • LvL 4: +5% Damage(40)
  • LvL 5: +15% Turn Meter Reduction Chance(50)
  • LvL 6: +5% Damage(60)
  • LvL 7: +5% Damage(70)
  • LvL 8: +10% Turn Meter Gain(80)

Special Ability 3: Battle Meditation – Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 30% Turn Meter. (6 Turn CD)

  • LvL 2: Add 25% chance to gain 15% Turn Meter on Use(24)
  • LvL 3: +5% Turn Meter Gain(34)
  • LvL 4: +5% Turn Meter Gain(44)
  • LvL 5: +15% Turn Meter Gain Chance(54)
  • LvL 6: +5% Turn Meter Gain(64)
  • LvL 7: +5% Turn Meter Gain(74)
  • LvL 8: Cooldown -1(84)

Leader Skill: Grand Master’s Guidance – Jedi allies gain 22.5% Tenacity, and gain 25% Turn Meter whenever they Resist a negative status effect.

  • LvL 2: +2.5% Tenacity(22)
  • LvL 3: +5% Turn Meter Gain(32)
  • LvL 4: +2.5% Tenacity(42)
  • LvL 5: +5% Turn Meter Gain(52)
  • LvL 6: +2.5% Tenacity(62)
  • LvL 7: +2.5% Tenacity(72)
  • LvL 8: +5% Turn Meter Gain(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, N/A, 4, 4.7, 5.3

Agility, N/A, N/A, N/A, N/A, 4, 4.7, 5.3

Intelligence, N/A, N/A, N/A, N/A, 5.3, 6.2, 7.1[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 17, 475

AGI, 17, 443

INT, 24, 972

Health, 492, 11011

Speed, 115, 151

Physical Damage, 53, 1530

Physical Critical, 6, 197

Armor, 3, 147

Armor Penetration, 0, 29

Dodge, 0, 0

Special Damage, 57, 2770

Special Critical Rate, 0, 70

Resist, 1, 107

Resist Penetration, 0, 10

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 105%

Tenacity, 15%, 45%

Hp Steal, 0, 0[/easytable]

Thoughts

I think most people are quite disappointed with him since they expect Yoda to beat everyone else. Since they need to make sure the game stays balanced, I believe Yoda is well made.

He is extremely fast, only slower than Count Dooku, Darth Sidious and Princess Leia. Yoda shines against enemy teams with postitive buffs such as Captain Phasma or Poggle the Lesser.

That means people will have to run debuff teams with Darth Sidious or Darth Vader to not make Yoda stronger.

Yoda can also stun enemies below 50% health.  His turn meter manipulation is also very useful when needed.

He does have very low health though, so bursting him down is quite easy as long as you can take away his foresight. His high tenacity  allows him to resist debuffs more often, so he will get to move very often.

Rating

[usrlist “Campaign Map:4.5” “Arena:4” “Galactic War:4”]

Verdict: Gear him if you can get him from the event.

References: SWGOH, SWGOHDB

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