Star Wars: Galaxy of Heroes Grand Moff Tarkin Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Grand Moff Tarkin Review S

Star Wars: Galaxy of Heroes Grand Moff Tarkin Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Grand Moff Tarkin is a support character with strong AoE debuff abilities. Let’s look at this brief guide and see what he has to offer to your team.

Type: Empire, Support

Side: Dark

Synergy: AoE Damage, Turn Meter Reduction, Offense Down, Turn Meter Gain, Speed Down

How to Get[Shards]: Data Cards

[easytable]Pros, Cons

2 strong AoE skills, Not farmable

Offense down on entire enemy team is very useful in the arena, Low health pool

High special damage on all enemies with turn meter reduction chance,

Deals bonus damage with a full roster squad,

Speed leader for empire allies, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Grand Moff’s Attack – Deal Physical damage to one target. This attack deals 7.5% more damage for each living ally.

  • LvL 2: +5% Damage(16)
  • LvL 3: +2.5% Bonus Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +2.5% Bonus Damage(76)

Special Ability 1: Ultimate Firepower – Deal Special damage to all enemies with a 45% chance to remove 60% of their Turn Meters. (4 Turn CD)

  • LvL 2: +5% Critical Damage(18)
  • LvL 3: +5% Critical Damage(28)
  • LvL 4: +10% Turn Meter Reduction(38)
  • LvL 5: +5% Critical Damage(48)
  • LvL 6: +15% Turn Meter Reduction Chance(58)
  • LvL 7: +5% Critical Damage(68)
  • LvL 8: +10% Turn Meter Reduction(78)

Special Ability: Intimidation Tactics – Inflict Offense Down on all enemies for 3 turns and Speed Down for 3 turns on all Rebel enemies. In addition, Tarkin has a 40% chance to gain 50% Turn Meter. (4 Turn CD)

  • LvL 2: Add 15% chance to gain 25% Turn Meter on Use(20)
  • LvL 3: Offense Down Duration +1(30)
  • LvL 4: +15% Bonus Effect Chance(40)
  • LvL 5: Cooldown -1(50)
  • LvL 6: +25% Bonus Effect Power(60)
  • LvL 7: Speed Down Duration +1(70)
  • LvL 8: +15% Bonus Effect Chance(80)

Leader Skill: Tighten the Grip – Empire allies gain 33 Speed.

  • LvL 2: +2 Speed(22)
  • LvL 3: +5 Speed(32)
  • LvL 4: +2 Speed(42)
  • LvL 5: +2 Speed(52)
  • LvL 6: +5 Speed(62)
  • LvL 7: +2 Speed(72)
  • LvL 8: +5 Speed(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 3.4, 4.1, 4.8, 5.5

Agility, N/A, N/A, N/A, 3.4, 4.1, 4.8, 5.5

Intelligence, N/A, N/A, N/A, 4.5, 5.5, N/A, N/A[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 19, 527

AGI, 17, 495

INT, 23, 862

Health, 507, 10876

Speed, 80, 102

Physical Damage, 47, 1664

Physical Critical, 6, 258

Armor, 3, 158

Armor Penetration, 0, 7

Dodge, 0, 0

Special Damage, 55, 2234

Special Critical Rate, 0, 25

Resist, 1, 133

Resist Penetration, 0, 32

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 9%

Tenacity, 15%, 36%

Hp Steal, 0, 10%[/easytable]

Thoughts

Grand Moff Tarkin is a great support. He is quite the equivalent of Old Ben from the light side, except that he has one more skill to use. His AoE offense down ability is great against the entire enemy team. This works wonders in dark side campaign maps against hordes of Jawas or any AoE character heavy maps. This cuts the damage your team takes by half.

He also has an AoE damage with turn meter reduction chance. I personally find him more useful than Old Ben due to the fact that Old Ben only can use his regular attack after casting Mind Tricks.

Grand Moff Tarkin is quite slow, so he won’t go first in the arena to reduce the first round of damage. But, he can reduce damage after round 1. That makes it quite valuable as it will keep your team alive a lot longer. His basic attack will be very strong as long as you keep everyone alive.

He is not farmable, but he will still be useful.

Rating

[usrlist “Campaign Map:5” “Arena:4.5” “Galactic War:4”]

Verdict: Gear him well, he is a good support.

References: SWGOH

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