Tested: The Brookhaven Experiment's PSVR Aim Gun Support


Chris Harding

Writer and Storywriter


We’ve been waiting for what feels like forever to get PSVR Aim support on The Brookhaven Experiment, but the update bringing the support for the PSVR Aim controller has finally arrived. It landed earlier today – patch notes here – and we’ve since gone hands-on to see how the game plays with this new update.
Firstly, if you can’t be bothered reading the words, there’s a video up above. It’s self-explanatory: I shoot zombies. I shit myself. Thankfully I didn’t record the latter. If you really want it, you can always send me a tweet. 
Okay then, down to business. First off, I quite like using the PSVR Aim controller in The Brookhaven Experiment. Let’s get the important thing out of the way first – it works, and it works well. There’s very little judder with the peripheral, though it’s not exactly easy to tell. See, The Brookhaven Experiment is a dark game by nature, but it’s also a dark game by design. There’s no much light in the game, and most illumination comes via your torch, so you never really get a good look at your weapons.
Still, despite the darkness of the game meaning I can’t fully enjoy looking at the iron sights of my gun, the Aim controller works well. However, if you were expecting to use the Aim’s analogue sticks, you’re S.O.L. There’s absolutely no movement added to the game. The game still follows the same philosophy as when it first released: you stand still, look and listen, crap yourself when you hit the button to do a 180-degree turn and end up face-to-face with nasty monster. It’s exactly the same in that regard, the only thing that’s different is which guns you’ll use.
Naturally, it wouldn’t feel great using the Aim controller to wield a pistol, so the developers created a whole new set of guns to accommodate the ergonomics of the Aim gun. You’ve got your long-range rifles, your sub-machine guns, your knock-off AKs, and your sweet shotgun. It’s a nice little change to be able to wield a shotgun rather than what always felt like a flimsy pistol. There are drawbacks, mind you, as the game needs to retain a balance. You won’t be pumping shell after shell like a machine gun, you’ll be carefully placing shots and reloading after every second shot. You won’t be spraying metal justice around like Rambo, you’ll be picking the headshots to save ammo while keeping an eye out for the best time to hit a reload.
I’ve only had around half an hour with the new update but so far, so good. I’ve not run into any awful problems. The game has worked perfectly fine. No hassle. No fuss. Except I won’t be able to sleep the whole night now. This is why I don’t play these horror games in the evening. 

Tested: The Brookhaven Experiment's PSVR Aim Gun Support

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