There’s a new update out today for The Walking Dead Onslaught on PSVR, and it’s a big one that brings many changes that players have been vocal about since the game’s release late last month.
The new update for The Walking Dead Onslaught is version 1.05, and it comes in at around 197mb on PS4, so it’s a fairly small download, but the changes are massive, as detailed in the patch notes down below.
The biggest change to the gameplay is how the game handles weapons, specifically ranged weapons and their ability to kill walkers with one shot to the head. The game’s original gameplay did not allow for one-shot kills until you either upgraded your weapons or discovered Daryl’s crossbow or Rick’s powerful revolver. Not anymore. One-shot kills to the head are possible with all guns, depending on how close you are to the target when you pull the trigger.
The Walking Dead Onslaught Update 1.05 PSVR Patch Notes
Significant Ranged Weapon Combat Overhaul
All ranged weapons have been tuned to allow for one-hit kills to the brain at close range; less damage is dealt to the jaw and significantly less damage is dealt to the neck and below
Ranged weapons now have custom fall-off damage over distance, which can be improved via weapon upgrades (“Refined Powder”). This excludes the Lever Action Rifle, Revolver, and Crossbow
Simulated weight on heavier/longer-ranged weapons has been adjusted for better usability; this weight can be neutralized by stabilizing (two-handing) a weapon.
Ammo Pickups now grant less ammunition per weapon, increasing ammo scarcity
All ranged weapons have had their maximum ammunition and upgraded ammunition capacities re-balanced to the new weapon damage values
Ranged weapons brought into a Scavenger run as part of the player loadout now start with a single magazine’s worth of ammunition rather than the maximum for the weapon
The ammo bonuses granted by The Forge have been increased from +40% at max level to +125% (+25% per upgrade)
Increased blunt melee damage on all ranged weapons (pistol whipping)
The “Copper Tips” upgrades for the Heavy Pistol, Lever Action Rifle, and Crossbow are now more effective; penetration values have been increased
The Basic Pistol is now less accurate at range to compensate for its new one-hit kill capability
Significant Melee Weapon Combat Overhaul
All melee weapons have had their damage values tweaked; less damage is dealt to the jaw and significantly less damage is dealt to the neck and below.
Sharp melee weapons (blades and axes) now stick inside of a Walker’s skull on kill and will resist easy removal; higher quality sharp melee weapons such as the Katana and Battle Axe have the least resistance of removal.
Dead Walkers no longer automatically detach from sharp melee weapons when impaled.
While impaling a Walker with a sharp melee weapon, player movement is restricted for as long as the weapon remains stuck in the Walker.
Additional simulated weight has been added to heavier / longer melee weapons; this weight can be neutralized by stabilizing (two-handing) a weapon.
Reduced blunt melee damage for sharp melee weapons when striking with the hilt or other non-sharp surfaces; the Crowbar, Battle Axe, and Shovel have retained higher damage for these blunt attacks.
The Knuckle Knife has been completely re-tuned to better emphasize blunt damage (two-hit punch to the head, one-hit when upgraded); the knife end is no longer an instant kill head strike but also does not stick in skulls on kill.
The “Impact” upgrades for the Hammer, Bat, and Battle Axe are now more effective; explosive damage values have been increased.
Walker Aggression and Difficulty Increased
Walker perception and aggression has been increased.
Walkers now deal significantly more damage when biting.
On Survivor and Veteran difficulty, Walkers now also deal initial grapple damage before biting starts.
Increased number of Walkers in Campaign Chapter 1.
Armored Walkers and Spiked Walkers are now more difficult to kill.
Spiked Walkers are now noticeably more deadly than other walkers.
Progression Has Been Eased
There is more Food in the early game to allow for smoother level progression.
Changed the first time user Scavenger site mission from Main Street Supply Run to Military Checkpoint Supply Evac.
Reduced the speed of the Scavenger Herd Wall when playing on Novice or Survivor difficulty.
Added an option for Left-hand Dominant players who use Smooth Locomotion to swap the Movement and Turning inputs with each other.
Reversing grip on a bladed weapon will no longer cause a choked Walker to detach.
Choked or impaled Walker corpses have increased simulated weight, but no longer automatically fall to the floor.
Increased velocity when throwing Walker corpses.
Choked Walkers can now be brought closer to the player’s face.