VALORANT: All Fade Leaked Abilities Overview

BY JOHN PAUL SANTIAGO

John Paul Santiago

Writer and Storywriter

John creates game guides and covers the latest updates and developments in Valorant, Diablo Immortal, and GTA V for PlayerAssist. He is a PC gaming enthusiast with an affinity for FPS and RPG titles, but he has recently also developed a newfound appreciation for MMORPGs.

PUBLISHED 2 YEARS AGO

Riot Games has finally officially revealed Agent 20, the newest addition to the ever-growing VALORANT roster. We will go over her abilities in this article.

VALORANT: All Fade Leaked Abilities Overview

The image above is from the Official VALORANT Twitter Page. All credits go to Riot Games.

The days can not seem to come much faster for us die-hard VALORANT fans – everyone is probably super excited to finally be able to use Fade in an actual match. The wait is pretty agonizing.

Riot Games’ official reveal a few days ago, we finally have confirmation on a few quick facts about VALORANT’s newest Agent, such as Agent Name, Agent Number, her identity as the ‘Blackmailer,’ and the Agent class she belongs to.

However, we are sure that none of you care about those things as much as you do about her abilities. Here is a quick look at Fade’s abilities:

VALORANT Fade Abilities Overview

Riot Games has yet to officially reveal Fade’s abilities to the VALORANT public. So, for now, we turn to this Leaked Fade Gameplay Video by xtr on YouTube for information about VALORANT’s newest Initiator.

Prowler [C]

EQUIP. FIRE to send a creature out which will travel in a straight line looking for enemies AND/OR Trails. HOLD FIRE AND MOVE MOUSE to steer the creature in the direction you are facing. When the creature finds a trail or enemy, it will move toward them. Upon Reaching the enemy, it will start a .5s cooktime and then NEARSIGHT the closest enemy for 3s. Only one Creature can latch onto a Trail.

On paper, Fade’s C-ability, Prowler, seems like a combination of Skye Trailblazer (creature) and Seekers (follows Trails). However, the key difference is that players will seem to have control of Fade’s creatures to run on autopilot and follow trails left behind by enemies or manually guide the ‘creatures’ by moving the mouse.

Off the bat, we get a good glimpse at how Fade can play into the Initiator role once she is officially released. Exciting times.

Seize [Q]

EQUIP an orb. FIRE to throw the orb. The orb will travel in the air a max time of 1.5s until droppping to the ground. Upon hitting the ground, it will stick in place and begin to cook for .5s. After.5s, a zone will expand out to 7m and all enemies caught will be TETHERED to the center. TETHERED enemies suffer 75 decay damage, are DEAFENED, and cannot escape the zone by normal means for 5s. Can be reactivated in flight to drop earlier.

Seize seems to be Fade’s crowd-control ability which she can use to aid site entry.

It works similar to Reyna’s Leer. Players either run/turn away from the Leer Orb or destroy it to avoid getting the DECAY AND TETHERED debuffs.

Signature Ability: Haunt [E]

EQUIP an orb. FIRE to throw the orb. The orb will travel in the air a max time of 1.5s until dropping to the ground. Once it hits the ground, it raises back up and turns into an Eye tha can be destroyed. If the Eye sees opponents, it will REVEAL them and apply a TRAIL debuff that lasts 12s. Can be reactivated in flight to tdrop the projectile earlier.

Fade’s Prowler [C] ability is dependent on Haunt [E], as this seems to be the only ability in Fade’s kit that can apply the required ‘TRAIL’ debuff for the Prowler ability’s ‘creatures’ every round. The REVEALED state might look similar to Sova’s Recon Bolt/Owl Drone ping or Cypher’s Spy Cam/Neural Theft on the player screen.

Overall, Haunt seems to be using the same orb element as Seize. Both of which are allegedly breakable.

Ultimate Ability: Nightfall [X]

EQUIP this ability. FIRE to send out a wave of dark mist. If the mist comes in contact with an enemy, they will be Deafened, Trailed, and Decayed for 12s.

This is a curious one, as we have probably never seen an ability similar to what Nightfall brings to VALORANT.

We guess that the dark mist is non-targetable since it is probably a thin cloud of smoke covering a small area.

We also imagine this to be an ability that Fade can use immediately on activation to affect a considerable amount of space where anyone affected by the mist will be Deafened, Trailed, and Decayed (Decay damage might be similar to Seize’s)

Either way, Nightfall seems like a powerful area-clearing ability, much like Breach’s Rolling Thunder that Fade can use to initiate site entry.

Fading Away

This waiting has left us speculating and daydreaming about how Fade’s abilities work in an actual VALORANT match. We cannot wait for her official release on April 26th.

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