Get Skills and Attributes boost with Paragon.
Legendary Gems are not the be-all end-all of Diablo Immortal Endgame content – there are a ton of other ways to make your characters stronger in-game.
For example, you can turn to Normal Gems or upgrade your Gear and make your character more powerful, or farm Set Items and Legendary Items from dungeons to acquire more powerful equipment.
When you reach the endgame, Diablo Immortal offers a few ways to make your character the strongest they can be in-game – Paragon Trees are one of them.
Learn about Paragon Trees and all the Paragon Skill effects in this guide.
What is the Paragon in Diablo Immortal?
The Paragon in Diablo Immortal is unlocked after you reach the max level with your character and serves as an Endgame leveling progression system that lets you build up your character’s Skills and Attributes beyond the max (60) in-game level.
These are the 6 Paragon Trees that you can unlock in-game. (Ascending order)
- Survivor
- Vanquisher
- Treasure Hunter
- Gladiator
- Soldier
- Mastermind
Unfortunately, you can only select one Paragon Tree at any given time, and you have to move up progressively from one Paragon Tree to another.
Paragon Trees feature various skills that can give your character additional status buffs and attributes. You can ‘purchase’ Skills and Attributes from your current Paragon Tree by gaining more Paragon Points from leveling up in-game.
Refer to the Paragon Tree list below to get a better idea about what each Paragon Tree offers in terms of status buffs and Attributes.
Paragon Skills List
Gladiator
Paragon Skill | Effect |
---|---|
Cheat Death | Fatal attacks will reduce HP to 1 but grant you immunity to damage and stuns for 3 seconds. After the 3-second window, you regain 60% of your HP. Cooldown: 120 seconds. |
Trapper | When dropping below 30% HP, a Trap will automatically be set for every 5 yards you travel for 6 seconds. Cooldown: 240 seconds. |
Uncontrollable | Grants immunity on loss of control effects inflicted on you. Cooldown: 30-seconds. |
Armor Penetration | +4 Armor Penetration |
Armor | +4 Armor |
Potency | +4 Potency |
Damage | +20 Damage |
Life | +200 Life |
Quick Witted | Loss of control effects will have a 10% reduced duration |
Rapid Recovery | Reduces the cooldowns of Trapper and Uncontrollable by 10 seconds. |
Life | +200 Life |
Resistance | +4 Resistance |
Mastermind
Paragon Skill | Effect |
---|---|
Potency | +4 Potency |
Damage | +20 Damage |
Find Weakness | Having party members from 4 different classes will cause your attacks to gain a 5% chance to inflict Vulnerable on Bosses for 3 seconds. In addition, units inflicted with Vulnerable will take 20% more damage. |
Life | +200 Life |
Armor | +4 Armor |
Coordinated Assault | All party members within 5 yards gain 3% more skill damage (party members must use 4 different classes. |
Willpower | +4 Willpower |
Armor Penetration | +4 Armor Penetration |
Covert Operations | Increases Critical Hit Chance by 2.5% for every party member with a different class. |
Superior Coordination | Radius of Coordinated Assault and Mutual Defense increased to 10 yards. |
Mutual Defense | Party members within 5 yards gain 3% increased damage reduction if your party consists of players from 4 different classes. |
Soldier
Paragon Skill | Effect |
---|---|
Armor Penetration | +4 Armor Penetration |
Potency | +4 Potency |
Sacrifice | Dying in battle will give your teammates 15 yards 15% increased damage reduction for 6 seconds. Cooldown: 60 seconds. |
Resistance | +4 Resistance |
Hold Formation | Having party members within yards will reduce the damage you take by 2.5% |
Battle Morale | Enemy players killed by your party members within 15 yards will give you 3% more damage for 10 seconds. Can stack up to 4 times. |
First Aid | Dropping below 15% HP with a party member within 5 yards will give you First Aid, which will recover 15% of your max HP per second for 3 seconds. Cooldown: 300 seconds. |
Combat Veteran | Causes Battle Morale to gain 4 more stacks for a total of 8 stacks. Reduces First Aid’s cooldown from 300 to 180 seconds. |
Armor | +4 Armor |
Damage | +20 Damage |
Life | +200 Life |
Survivor
Paragon Skill | Effect |
---|---|
Stalwart | Dropping below 30% HP will give you a 35% increased chance to block damage for 6 seconds. Cooldown: 60 seconds. |
Escape Artist | Dropping below 30% HP will give you 35% increased movement speed and the ability to move through monsters for 6 seconds. Cooldown: 6 seconds. |
Unyielding | Every 10% of missing HP will cause you to take 1.2% reduced damage. |
Indestructible | Fatal attacks from monsters will leave you with 1 HP and give you immunity to all damage from monsters for 3 seconds. Cooldown: 120 seconds. |
Precognition | Reduces Stalwart and Escape Artist’s cooldown from 60 to 45 seconds. |
Armor | +4 Armor |
Life | +200 Life |
Damage | +20 Damage |
Life | +200 Life |
Armor | +4 Armor |
Resistance | +4 Resistance |
Treasure Hunter
Paragon Skill | Effect |
---|---|
Lucky | Globe drop rates increase by 50% in outdoor areas. |
Treasure Find | Equipment drop rates increase by 50% from Elite Monsters in outdoor areas. |
Greed | Increases Lucky and Treasure Find’s drop rates from 50% to 70%. |
Life | +200 Life |
Swift Learner | Gain 50% more XP from defeating Elite monsters |
Gold Find | Gain 50% extra Gold from monsters in outdoor areas. |
Potency | +4 Potency |
Resistance | +4 Resistance |
Armor | +4 Armor |
Damage | +20 Damage |
Armor Penetration | +4 Armor Penetration |
Vanquisher
Paragon Skill | |
---|---|
Heart of Wrath | Wrath and Zeal can now stack up to 15 times. |
Zeal | Each monster you defeat will increase your attack speed by 0.5% for 6 seconds. Stacks up to 10 times. |
Armor Penetration | +4 Armor Penetration |
Judgment | After defeating 5 monsters, your next attack will have a deal a guaranteed critical hit. |
Wrath | Each monster you defeat will increase your damage by 0.5% for 6 seconds. Stacks up to 10 times. |
Exorcism | Deal 5% more damage to monsters. |
Potency | +4 Potency |
Deeper Pockets | +1 Inventory Row |
Damage | +20 Damage |
Damage | +20 Damage |
Life | +200 Life |
Endgame Powerhouse
Life in Diablo Immortal starts at 60; Level 60, that is. MMORPG fans know that the endgame is where the real journey to make the most powerful PvE or PvP character begins.
With this in mind, the Paragon offers a ton of endgame progression paths that you can choose to add new abilities or improve your character’s attributes in Diablo Immortal.
The Paragon Skills list above should give you a good idea of what skills or attributes to go for on the Paragon Tree, so you can build your class to suit your play style and role in Diablo Immortal.
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