VALORANT: Patch 6.01 Update Guide

BY JOHN PAUL SANTIAGO

John Paul Santiago

Writer and Storywriter

John creates game guides and covers the latest updates and developments in Valorant, Diablo Immortal, and GTA V for PlayerAssist. He is a PC gaming enthusiast with an affinity for FPS and RPG titles, but he has recently also developed a newfound appreciation for MMORPGs.

PUBLISHED 1 YEAR AGO

Players can now queue the newest map in Unrated and Ranked mode.

VALORANT: Patch 6.01 Update Guide

Riot Games quickly follows up on Patch 6.0 with Patch 6.01 – one of the smallest VALORANT updates to date, that brings in Lotus queue changes, multiple bug fixes, and gameplay systems updates to VALORANT.

We have outlined everything you need to know about VALORANT Patch 6.01 in this guide.

Lotus Changes

When Riot Games released Lotus in VALORANT ten days ago, they placed the map in an exclusive Swiftplay-only game mode so players can learn the map’s ins and outs through several quick matches. This way, players can jump from one Lotus game to another and get a good feel of how various mixes of Agents play on the map.

One week later, and Riot Games is already moving Lotus to the official map rotation for Unrated and Competitive Queue, so players can finally wager RR and MMR in VALORANT’s newest map.

In addition, the Lotus-only queue has been removed and Lotus’ obnoxiously loud rotating doors have been given a much-needed volume reduction.

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  • The volume for the rotating doors has been reduced while rotating.
  • The Lotus-only queue has been removed.
  • Lotus will now be included in the map rotation for Unrated and Competitive.

Bug Fixes and Gameplay Systems Update

Modes Updates

  • Replication has been removed from Modes queue but will still be available via custom game.

Bug Fixes

  • Killjoy’s Nanoswarm will no longer deal more damage to destructible objects than intended.

Gameplay Systems

  • Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration (i.e. Omen’s Paranoia, Phoenix’s Curveball.
  • Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
  • Fixed a bug where you were unable to plant the Spike after reconnecting to a match where you died while disconnected.
  • Fixed a bug that, while using the Marshall, prevented full reloading between shots if auto-scoping is enabled.

Maps

  • Lotus
    • There are several bug fixes for Lotus.
      • Boost exploit in the back of B-site has been removed.
      • You can no longer get yourself stuck in the rotating doors.
      • Breach can now use abilities on both rotating doors.
      • The destructible door located at A-Link now has working vision cones.
      • The Spike can no longer get lost in the back of A-site.
      • Fixed a broken Spike plant spot on A-site.

Buffed and Polished

Riot Games has already made a ton of changes before and after the new year, so they’re sticking with minor updates and bug fixes, for now, to make sure they don’t shift the meta too much.

With Lotus now officially in the Unrated and Competitive queue, it will be interesting to see the type of strategies and Agent compositions that players come up with to secure victory on the new map.

You can read the full VALORANT Patch Notes 6.01 here.

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