Diablo Immortal: Season 2 Patch Notes

BY JOHN PAUL SANTIAGO

PUBLISHED 2 YEARS AGO

John Paul Santiago

Writer and Storywriter

John creates game guides and covers the latest updates and developments in Valorant, Diablo Immortal, and GTA V for PlayerAssist. He is a PC gaming enthusiast with an affinity for FPS and RPG titles, but he has recently also developed a newfound appreciation for MMORPGs.

Has Blizzard made any changes to Diablo Immortal’s controversial pay-to-win mechanics for Season 2? Find out in this article.

Diablo Immortal: Season 2 Patch Notes

Any other game subjected to the same controversy as Diablo Immortal wouldn’t survive to see a second season. But it’s the Diablo franchise we’re talking about here – despite every negative review about Blizzard’s newest dungeon-crawler, the game still managed to bring in millions of dollars in its first month.

Diablo Immortal’s pay-to-win mechanics is definitely the most controversial part of Diablo Immortal, and a ton of fans have been begging for Blizzard to do something about it for Season 2.

Unfortunately, Blizzard hasn’t included any updates around the game’s pay-to-win mechanics, but they have made a ton of balance updates and bug fixes for Season 2, which we have outlined in this article.

Diablo Immortal Season 2 Balance Changes

Wizard (Buffed)

  • Arcane Wind
    • Damage increased from 54 and 72 (fully charged) to 60 and 80 (fully charged)
    • Range increased from 3.3 and 5.5 (fully charged) to 4.5 and 6.5 (fully charged)
  • Arcane Wind Legendary: Syldra’s Fang
    • Damage increased from 57.6 to 60
    • Range increased from 5.5 to 6.5
  • Lightning Nova (also affects Legendary affixes):
    • Damage increased from 25.2 to 34.7
    • Multi-hit damage reworked so the first hit deals 100% damage – all subsequent hit damage has decreased from 30% to 25%

Monk (Buffed)

  • Exploding Palm
    • Damage (non-Explosion) increased from 17.5 to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Scolding Storm
    • Damage (non-Explosion) increased from 17.5 to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Path of the Present
    • Damage (non-Explosion) increased from 19.32 to 25
  • Exploding Palm Legendary: Reaching Rebuke
    • Damage (non-Explosion) increased from 19.8 to 25

Diablo Immortal Season 2 Bug Fixes

Gameplay

  • Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly.
  • Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration
  • Updated the ability description of Chip of Stone Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc.
  • Fixed an issue where some class abilities would not play audio
  • Fixed an issue that would cause Resonance and Combat RAting to display as 0.
  • Fixed an issue that caused some doorways to block bosses and other large monsters.
  • Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was canceled.
  • Fixed and Armory interaction issue with items from the Warband Stash.
  • Fixed multiple issues that would cause characters to fall through the world.
  • Fixed an issue that would allow players to enter a Challenge Rift ahead of the party member who has higher latency.
  • Fixed an issue that caused Resonance to increase when swapping gems through the Stash
  • Upgrade materials and Dawning Echoes will not be properly returned to players after destroying the upgraded or Awakened item.
  • Removed the Paragon Level requirements for some quests.
  • Fixed an issue where Chests of Glory were not shared with all party members.
  • Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies.
  • Experience Globes will not drop in a small radius after killing a monster.

Cycle of Strife

  • Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone.
  • The Immortal Overthrow buff will now clear upon entering a Challenge Rift.
  • Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War.
  • Fixed an issue that prevented claiming Shadow Contract rewards.
  • Fixed an issue that would cause players to become stuck during some Shadow Contract missions.
  • Fixed an issue that would prevent the Corvus Expedition from completing.
  • If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays.

Battlegrounds

  • Adjusted the Battleground preparation UI so that players are properly randomized between attack and defense. Previously, players could determine if they were attacking or defending based on this UI.
  • Fixed an issue that would cause players to be put back into the queue after entering a BAttleground.
  • Added a mechanism to prevent players from attacking the Ancient Heart before Phase three has begun.

NPC

  • Fixed an issue that would cause Lieutenant Ralval to become stuck.
  • Fixed an issue where some quest NPCs may not be interactable after a cutscene.
  • Fixed an issue that caused The Unspoken NPC to be invisible to players.

UI

  • Fixed an issue that would cause the HUD to become invisible after triggering the Cycle’s End cutscene.
  • Fixed an issue that would cause Clan information to be bugged during the end of the Cycle.
  • Added an exit button in the Domain of Horror.
  • Fixed an issue that prevented Clan invitations.
  • Fixed an issue that would cause the Quest Tracker to fill with blank entries after exiting the Path of Blood.
  • Fixed an issue where some UI modals could not be dismissed.
  • Server recommendations will not be based on language selection
  • Fixed an issue that prevented players from opening the Battle Pass.

Visual

  • Fixed camera issues that would occur while fighting Lassal the Flame-Spun.
  • Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems.

Server

  • Fixed an issue where players might get stuck connecting to Battle.net when interacting with the EULA.

More Dungeon Crawling Fun

Diablo Immortal’s Season 2 updates include just a few balance changes centered around buffs for the Wizard and Monk class to make them more competitive in-game. The rest of the new patch aims to iron out minor gameplay and UI kinks, which are expected for a relatively new game such as Diablo Immortal.

Diablo Immortal fans will have to wait for a few more patches to see how Blizzard addresses the game’s pay-to-win mechanics. Until then, players can keep their minds busy by completing the Season 2 Battle Pass instead.

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