Anti-Operator Sova Double Shock Bolt Lineups on Ascent (Attacking) in Valorant

BY JOHN PAUL SANTIAGO

John Paul Santiago

Writer and Storywriter

John creates game guides and covers the latest updates and developments in Valorant, Diablo Immortal, and GTA V for PlayerAssist. He is a PC gaming enthusiast with an affinity for FPS and RPG titles, but he has recently also developed a newfound appreciation for MMORPGs.

PUBLISHED 2 YEARS AGO

In the right hands, the Operator is one of the most devastating weapons in VALORANT.

Anti-Operator Sova Double Shock Bolt Lineups on Ascent (Attacking) in Valorant

The VALORANT Operator exudes extravagance; it is the most expensive, powerful, and has the most effective range of any weapon in VALORANT.

When used by a capable player with the appropriate Agent, the Operator can hold just about any angle regardless of range in-game.

Going against a decent Operator player head-on with a Vandal or Phantom is a bad idea unless you feel ultra-sharp that particular match. In most cases, smoking off common Operator angles is the way to go.

Not if you are a Sova Main, though. Against Operator players, Double Shock Bolt Lineups is the way to go.

Here are some useful Double Shock Bolt lineups for common Operator spots on Ascent!

Common Operator Spots on Ascent (Attacking)

Common Operator Spots are plenty on Ascent since walls and boxes are spread out across the map and provide a ton of cover options for both Attackers and Defenders.

Here are the most common spots for Defender-side Operator players when Attacking on Ascent:

  1. A-Main:
1 18

2. A-Rafters:

6 22

3. Mid Cubby/Tree Entrance:

2 20

4. Market Entrance:

3 19

5. Defender Spawn:

5 15

Sova Anti-Operator Double Shock Dart for A-Main:

image 214

A-Main is a common Operator angle for Agents such as Jett since Defenders from A-Main will see Attackers from A-Lobby first. This gives them the angle advantage early, which they can use to score an easy kill.

Defenders know that the Attackers will take a brief moment before showing up on the Defender’s crosshair. Knowing this, they tend to hold this angle just a little bit longer than usual, just in case.

That brief moment is all we need to ensure our Shock Darts make it to A-Entrance before the Defender decides to retreat into A-site.

  1. Get on top of this barell at Gelato:
image 209

2. Look up towards the floating slab of wood in the sky:

image 210

3. For the first Shock Dart, place the right circle of the Owl Drone icon on the base of the first spike protruding out of the wood slab:

1 19

4. No bounce. 2-bar charge:

image 211

5. For the second Shock Dart, place the tip of the first “bounce” diamond on this tip of the wood slab:

2 13

6. No bounce. 1 bar charge:

image 213

Together they should land on the A-site Entrance at almost the same time.

image 214

Sova Anti-Operator Double Shock Dart for A-Rafters:

image 233

Despite being wallbangable, the A-Rafters short wall is another common spot that Operators and non-operators love to hold from the A-site.

You really can not blame them, though, since A-Rafters provides a great vantage point towards A-Main.

Here is a simple Double Shock Dart lineup for A-Rafters:

  1. From A-Main, hug the right side wall and move forward until you can just barely see the tall box inside A-site:
image 227

2. For the first Shock Dart, look for this small spike sticking out of the A-site wall:

image 228
7 5

3. Align the bottom tip of the 2-bar charge line with the small spike on the wall:

image 229

4. No bounce. 1-bar charge:

image 230

5. For the second Shock Dart lineup, aim for this small crack on the left side of the A-Entrance arch:

8 3

6. One-bounce. MAX Charge:

image 231

You will need to do the second lineup quickly since the first Shock Dart lands relatively fast on A-Rafters:

image 233

Sova Anti-Operator Double Shock Dart for Mid Cubby/Tree:

image 221

Mid Cubby/Tree entrance is yet another familiar Operator spot for Defenders on Ascent.

Like A-site Entrance, Defenders will be the first to gain vision of any enemy from Tiles/Mid Link. Knowing this, all an Operator player from the Defender side has to do is wait for an Attacker’s peek and shoot at the right time.

Sova can easily counter and punish any Operator player on Mid Cubby/Tree entrance with this easy Double Shock Dart from A-Lobby:

  1. Go to this corner between the box and the wall at A-Lobby:
image 215

2. Look up towards the Kingdom Tower:

7 18

3. For the first Shock Dart, place the left tip of the Owl Drone HUD line on the tip of the Kingdom Logo:

3 7

4. No bounce. 2-bar charge:

image 219

5. For the second Shock Dart, drag your mouse straight down from the first Shock Dart position until the left Owl Drone circle aligns with the railing:

4 4

6. No bounce. 1-bar charge:

image 220

Together, these Shock Darts should land at Mid Cubby/Tree at the same time:

image 221

Sova Anti-Operator Double Shock Darts for Market:

image 226

Ascent Middle is a crucial space on Ascent that both Defenders and Attackers compete to gain control of. This area grants either side more control of the entire map since Middle splits both A and B sites.

With Middle Control, Attackers can easily cut off Defender rotations, while Defenders can opt for a coordinated flank against the Attackers when they have control of the middle area.

Since this is an Attacker-side guide, here is a Double Shock Dart lineup for Market when playing the Attacker-side:

  1. Go to the same corner at A-Lobby as the Mid-cubby/Tree Double Shock Dart lineup:
8 14

2. Look up towards the Kingdom Tower once again:

9 13

3. For the first Shock Dart, place the top middle line of the Shock Dart mouse indicator in this gap on the Kingdom logo:

5 4

4. No Bounce. 2-bar charge:

image 222

5. For the second Shock Dart, place the tip of the 1-bar charge line on this corner on the Kingdom Tower:

6 3

6. One Bounce. 1-bar charge:

image 223

Together, these Shock Darts should be able to kill any Operator player holding this area:

image 226

Sova Anti-Operator Double Shock Darts for Defender Spawn:

image 240

Defender Spawn or CT spawn is another common spot for Defenders on B-site.

Operator and Non-Operator players on the Defending side tend to hold an angle towards B-Main from this spot quite often. As such, it might be worth lining up a couple of Shock Darts for this area whenever your team decides to take B-Main on Ascent.

  1. Align yourself with this line on the Ticket Booth at B-Lobby:
image 234
10 17

2. Turn around and look towards the Fish Market Signboard:

image 235

3. For the first Shock Dart lineup, place the tip of the Shock Dart icon on this small dark spot just under the fish’s jaw:

9 2
image 236

4. No bounce. 2-bar charge:

image 237

5. For the second Shock Dart lineup, pull your mouse straight down until your crosshair aligns with the slope of the tank:

image 238
10 1

6. No bounce. 1-bar charge:

image 239

Both Shock Darts should land at CT Spawn with no problems when done correctly.

image 240

Shock Operator

That is about it! These Double Shock Dart lineups are a safer alternative to simply “dry peeking” an opponent Operator around common spots on Ascent. As a bonus, you might even be able to completely deter Operators from holding the same angles for fear of death by Double Shock Darts.

With that said, we hope you find these Attacker-side Anti-Operator Double Shock Dart lineups useful for when you happen to play as Sova on Ascent!

Keep your eyes peeled for our guide on Defender-side Anti-Operator Double Shock Dart Lineups, which will be coming very soon!

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