It doesn’t matter how great your raid is, how many fights you win or how much loot you have in a pack if you can’t extract. Nothing’s worse than crawling your way to an unfamiliar extraction and realizing it requires you to pay Roubles or to drop your backpack loaded with loot.
Some extractions are always available, some of them are time-limited, and some have additional requirements ranging from paying cash to activating a switch elsewhere on the map.
Where do I extract?
The extraction points available to you during a raid are randomly selected each game from a pool that depends on the map you’re playing on, and if you’re playing as a Scav or a PMC.
I’m going to be covering each extraction point, as well as whether they’re available to a scav or PMC, and if they have additional requirements. Also, since it can be very difficult to find some of these extractions, I’ve included a community-made map of each game map.
Customs Extraction Points
Customs has a stunning number of extractions, always double-tap O at the beginning of a raid to see which ones are available to you.
PMC Extractions
⦁ Trailer Park: Always open
⦁ ZB-1011: Always open
⦁ ZB-1012: spotlight on when open
⦁ Smuggler’s Boat: Campfire will be lit if open
⦁ Dorms V-Ex: Single-use, requires 7K Roubles per player and fits up to 4 players
Scav Extractions
⦁ Administration Gate: Always open
⦁ Factory Far Corner: Always open
⦁ Factory Shacks: Always open
⦁ Military Base Checkpoint: Always open
⦁ Old Road Gate: Always open
⦁ Passage Between Rocks: Always open
⦁ Railroad to Military Base: Always open
⦁ Railroad to Tarkov: Always open
⦁ Railroad to Port: Always open
⦁ Scavs Checkpoint: Always open
⦁ Sniper Roadblock: Always open
⦁ Trailer Park Workers’ Shack: Always open
⦁ Warehouse 17: Always open
⦁ Warehouse 4: Always open
Neutral Extractions
⦁ Crossroads: Always open
⦁ Old Gas Station: will have a green flare in the parking lot if open
⦁ RUAF Roadblock: open if the spotlight is on
Factory Extraction Points
Factory is a small map with few extractions, Gate 3 is almost guaranteed to be available but especially as a Scav you should double-check if you have Office Window or not.
PMC Extractions
⦁ Cellars: Always open but requires the Factory Exit Key
Scav Extractions
⦁ Camera Bunker Door: Always open
⦁ Office Window: Always open
Neutral Extractions
⦁ Gate 0: Always open but requires the Factory Exit Key
⦁ Gate 3: Always open
Interchange Extraction Points
Interchange is a large map but only has a few Extraction options. Also, both of the main extractions (north-west and south-east) get camped pretty often and require a decent amount of caution when approaching.
PMC Extractions
⦁ Hole in Fence: Always open but requires you not to have a backpack equipped
⦁ Power Station: Single-Use and costs 3k Roubles per player, fitting a max of 4 players
⦁ Saferoom Exfil: Always available, but single-use. Requires that you access Killa’s stash. The power station switch needs to be on, then you must flush the toilet in Burger Spot, and use the Object 11SR Keycard.
Neutral Extractions:
⦁ Emercom Checkpoint: always available, also referred to as the South-East exit
⦁ Railway Exfil: Always available, also referred to as the North-West exit
⦁ Scav Camp: always available, but requires both a Scav and a PMC to extract at the same time.
Shoreline Extraction Points
PMC Extractions:
⦁ CCP Temporary: Searchlight on when open
⦁ Pier Boat: Not always available
⦁ Rock Passage: Green flares when it is open
⦁ Tunnel: Always open, this is adjacent to the scav “ruined road” Extraction, be careful
Scav Extractions:
⦁ Adm Basement: Always open
⦁ Lighthouse: Always open
⦁ Ruined House Fence: Always open
⦁ Ruined Road: Always open, and adjacent to the “tunnel” PMC extraction.
⦁ RWing Gym Entrance: Always open
⦁ South Fence Passage: Always open
⦁ Svetily Dead End: Always open
Neutral Extractions:
⦁ Road to Customs: Always open
Woods Extraction Points
Cliff Descent: Always open, but you need to have a Red Rebel Ice Pick in your melee slot and Paracord in your inventory, as well as not having an armored vest on. The Paracord for this doesn’t need to be in a bag or backpack, keeping it.
PMC Extractions
⦁ in your secure container is good enough.
⦁ ZB-016: A green flare means it’s open
Scav Extractions
⦁ Dead Man’s Place: always open
⦁ East Gate: Always open
⦁ Mountain Stash: Always open
⦁ Old Station: Always open
⦁ Outskirts Water: Always open
⦁ Scav House: Always open
⦁ The Boat: Always open
⦁ West Border: Always open
Neutral Extractions
⦁ Factory Gate: always open, but requires both a scav and a PMC to extract at the same time.
⦁ Outskirts: Always open
⦁ RUAF Roadblock: Greenflares when it’s open
⦁ South V-Ex: single-use, 3k Roubles per player and a max of 4 players
⦁ UN Roadblock: Always open
⦁ ZB-014: Green flares when open, but still requires the ZB-014 Key
Reserve Extraction Points
PMC Extraction
⦁ Cliff Descent: Always open, but you need to have a Red Rebel Ice Pick in your melee slot and Paracord in your inventory, as well as not having an armored vest on. The Paracord for this doesn’t need to be in a bag or backpack, keeping it in your secure container is good enough.
Scav Extraction
⦁ CP Fence: Always open
⦁ Depot Hermetic Door: Always open
⦁ Hole In The Fence By The Mountains: Always open
⦁ The Heating Pipe: Always open
Neutral Extraction
⦁ Armored Train: Single-use, the train arrives sometime between 25 and 35 minutes into the raid, and stays for 7 minutes. It honks twice when it arrives, and honks once one minute before taking off.
⦁ Bunker Hermetic Door: This extraction needs to be manually activated elsewhere before it can be used, and its only good for four minutes after activating. It can be re-activated.
⦁ Scavs Lands: Always open, but requires both a PMC and a scav to extract at the same time.
⦁ Sewer Manhole: Always open, requires that you aren’t wearing a backpack.
Labs Extraction Points
The Labs are special. You can’t do scav runs on labs so all the extractions are PMC only. In addition, most extractions require some kind of action to be made available, and a loud announcement will be made whenever these are opened. Finally, most of these extraction points have a chance of spawning Scav Raiders in the area and having them move towards the activation trigger. Also as a note: the announcements made when an extraction is activated are in Russian, but they end with an English phrase that you can recognize easily even if you don’t speak Russian.
This all means you can’t just run to an extraction like on most maps, you have to be constantly ready to fight Scavs, you’re always competing with other players, and half the time you’re giving away your location when you activate an extraction.
⦁ Cargo Elevator: Always available. Extraction is in sector G, and requires that you restore power to the elevator by flipping a switch in basement room G1. This will sound an alarm that ends with the phrase “Sector G”.
⦁ Medical Block Elevator: Always Available. Extraction is in sector O, but requires that you restore power to the elevator by flipping a switch in basement room G6. This will sound an announcement that ends with the phrase “Sector O”
⦁ Hanger Gate: Extraction is in Sector B, Requires that you open the gate by hitting the button in cabin B24 in the second floor of the hanger. This will sound an alarm that ends with the phrase “Sector B”.
⦁ Main Elevator: Always available. Extraction is in sector R, and requires that you restore power to the elevator by flipping a switch in the hall opposite of room R4. This will sound an alarm that ends with the phrase “Sector R”.
⦁ Parking Gate: Extraction is in Sector Y and requires that you push a button in room Y21 on the second floor. Sounds an announcement that ends in “Sector Y”
⦁ Sewage Conduit: Always available, Located in Basement room B1. This extraction requires you to first hit a switch on the left side of the room and wait about 90 seconds for the water level to fall.
⦁ Ventilation Shaft: Always Available In the basement between rooms G2 and G8, located next to G7. Requires that you are wearing no backpack.