VALORANT Patch 6.11 PBE Notes – Pearl is disabled, Chamber Buffs, Weapons Updates, and more


John Paul Santiago

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John creates game guides and covers the latest updates and developments in Valorant, Diablo Immortal, and GTA V for PlayerAssist. He is a PC gaming enthusiast with an affinity for FPS and RPG titles, but he has recently also developed a newfound appreciation for MMORPGs.


Viper gets another set of nerfs, while Chamber gets a slight buff in the Patch 6.11 PBE Notes.

VALORANT Patch 6.11 PBE Notes - Pearl is disabled, Chamber Buffs, Weapons Updates, and more

Despite the latest patch being released just last week, the PBE Patch Notes for the next patch in VALORANT are already here. The new patch is much larger than 6.10, consisting of multiple Agent updates, map changes, and weapons adjustments.

The new update will be one of the more significant updates for Episode 6, so just sit back and relax – we have outlined everything you can expect from the upcoming patch in this quick guide.

Patch 6.11 PBE Agent Updates

Right from the get-go, 6.11 PBE Notes brings sad news to Viper mains, as their favorite Agent receives yet another round of nerfs around her Fuel.

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Moreover, Riot Games has reduced Viper’s Fuel Regeneration rate and slowed her time to regenerate Fuel from empty.

  • Fuel Regeneration
    • Reduced regeneration per second from 5%>>>3.3%
    • Increased time to regenerate to max fuel once empty from 20s>>>30s

In a move to slightly bump up Chamber’s pick rate, Riot Games has given the Agent a slight buff to his Trademark, Rendezvous, and Tour De Force abilities.

  • Trademark
    • Disable range increased from 4000>>>5000
    • Trap arm speed decreased from 45>>>25
  • Rendezvous
    • Instant equip out of teleport
  • Tour de Force
    • The firing rate increased by 15%

Other Agent changes include additional updates around Yoru’s Fakeout (which already had quite a few changes in Patch 6.10) and voiceover adjustments to Omen’s From the Shadows ability.

  • Yoru’s Fakeout can now be visually affected by Concussing abilities.
  • The timing of Omen’s From the Shadows voiceover line has been slightly pushed forward to increase player discernibility.

Patch 6.11 PBE Weapons Updates

All weapons in Patch 6.11 will have increased accuracy when using Ascenders/Ziplines on any map in the game. The changes are relative to the walking accuracy spread.

Ascenders/Ziplines Accuracy

  • Weapon Accuracy on Ascenders/Ziplines
    • Mins spread on ropes increased to 65% of the walking spread.
      • Rifles from .8 >>> 1.3
      • Classic from .35 >>> .55
      • Frenzy from .35 >>> .52
      • Ghost from .35 >>> .6
      • Sheriff from .35 >>> .78
      • SMGs from .3 >>> .65
      • Snipers & Shotguns unchanged
  • The walking and running spread on ropes increased to match the walking and running spread on the ground.

Shorty and Frenzy Nerf

The Shorty has proven to be one of the most cost-effective pistols in VALORANT. However, the devs weren’t happy with the gun’s effectiveness relative to cost, which is why the mini shotgun receives nerfs, affecting ammo, price, and damage in Patch 6.11.

Shorty gets a nerf in Patch 6.11
  • Reserve ammo adjusted from 10 >>> 6
  • The price was adjusted from 150$ >>> 300$
  • Damage at no fall-off adjusted from 12 >>> 11
  • Damage at first step fall-off (7 meters) adjusted from 8 >>> 6

The Frenzy is also getting a nerf to its accuracy and spread, causing it to reach max spread and recoil sooner.

  • Min spread increased from .45 >>> .65
  • Spread curve adjusted
    • The maximum spread reached in 5 bullets instead of 6.
  • Recoil Pitch curve adjusted
    • Maximum recoil reached in 5 bullets instead of 6. However, recoil has been lowered to compensate.

Moving Accuracy Nerf

Aside from weapons accuracy updates and slight weapon adjustments given to the Shorty and Frenzy, Riot Games also adjust off-center accuracy on moving shots for Patch 6.11.

  • Error Power (also known as Center Biasing) is a tool the devs utilize to reward accuracy by biasing shots toward the center of the crosshair.
  • Adjustments made to significantly reduce center biasing while in any movement states besides walking or stationary.
    • Guns will be less accurate when fired while moving, as shots will have a higher chance of being further from the center of the crosshair.

Gameplay Updates and Bug Fixes

Pearl removed in Patch 6.11
  • Sova’s cape dynamics were redone and smoothed out. Still maintains a silhouette close to his body not to give away the enemy player’s position.
  • Pearl is disabled.
  • Combat Report shows “Allies Dazed” and “Enemies Dazed” for all concuss abilities.

You can read the full VALORANT Patch 6.11 PBE Notes here.

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