The Legend of Zelda Breath of the Wild: Sah Dahaj Shrine Guide

BY RANDREW MENDRICO

Randrew Mendrico

Writer and Storywriter

Drew is one of the game guide writers in PlayerAssist. He mixed his communications degree with his love for video games to help other gamers with different video game situations. Drew loves action-adventure, story or character driven role-playing games.

PUBLISHED 2 YEARS AGO

One of the Shrines in The Legend of Zelda: Breath of the Wild is the Sah Dahaj Shrine or the Power of Fire. This shrine requires Link to traverse through the shrine by completing a few fire-based puzzles to reach the altar and the monk. This shrine may seem confusing, but the shrine is very easy to complete, and in this guide, you will learn how to complete the Sah Dahaj Shrine, obtain the chest inside, and claim the Spirit Orb.

The Legend of Zelda Breath of the Wild: Sah Dahaj Shrine Guide

Link will be rewarded with Spirit Orbs for completing Shrines. The Spirit Orbs obtained can be exchanged for more Heart Containers or Stamina Vessels. As there are 120 Shrines all over Hyrule, Link can get 120 Spirit Orbs. You can decide whether you want Link to have more Hearts or Stamina.

Location

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The Sah Dahaj Shrine is in the middle of a gorge in the east of the Eldin Tower near the northern end of the Cephla Lake (the shrine can be found north of the Foothill Stable or west of the South Akkala Stable, the Akkala Citadel Ruins, and the Akkala Tower). The Sah Dahaj Shrine is one of nine shrines in the Eldin Tower region.

The Power of Fire

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Before descending on the shrine, it is recommended that Link has a few Bows and Arrows as it can make completing the shrine easier.

Upon entering the Sah Dahaj Shrine, you will see that Link will be in a small room with two torches just ahead of Link, but the torch on the right side is toppled down, and the torch on the left side is on top of a pile of leaves that go all the way up the wall on the northern side of the room. To complete this shrine, this is what Link must do:

  1. Link must set the leaves on fire for this first room to continue on the shrine. This can be done using a few different methods: Link can shoot a Fire Arrow on the leaves, Link can aim a regular arrow and let the tip touch the fire too, well, set the arrow on fire and shoot it on the leaves, Link can put a wooden weapon on fire by letting it touch the fire on the torch then strike the leaves using the lit up wooden weapon, or Link can topple the torch down by hitting it with any weapon. Once the leaves are on fire, ensure that Link is not standing on the leaves so the heat will not inflict damage on Link.
  2. Go through the hole in the wall to continue on the shrine. After all the leaves have burnt out, a couple of wooden crates will be revealed to be blocking the path on the wall, but, fortunately, the wooden crates will also be on fire. Once the wooden crates have burnt out, a pathway to another room will be revealed.
  3. A Guardian Scout will be armed with a sword on this next part of the shrine, and Link must now defeat the weak Guardian Scout. It is worth noting that the Guardian Scout will drop its Guardian Sword for the taking after defeating it along with a few Ancient Screws, Springs, and Gears.
  4. After defeating the Guardian Scout, climb up the ladder on the northeastern end of the room, and you will see another room with a bunch of leaves on the floor and the wall ahead, and a lit lantern attached to a rope hanging on the ceiling. Hold the ZR button to aim Link’s Bow and Arrow, aim on the rope attached to the lit lantern, then release the ZR button to shoot an arrow on the rope to break it and let the lantern fall on the ground. This will then result in the leaves on the floor burning with the flame going all the way to the leaves on the wall.
  5. Drop down from the platform and go through the hole in the wall to continue on the shrine. After all the leaves have burnt out, another couple of wooden crates will be revealed to be blocking the path on the wall but, again and fortunately, the wooden crates will also be on fire. Once the wooden crates have burnt out, a pathway to another room will be revealed.
  6. Next, continue on the path, and you will eventually reach a big room with lots of piles of leaves on the floor and the walls and lots of torches and hanging lanterns around the room. There is also a secure entryway on the left side and, on the right side of the secure entrance, there is a gated area with a large slab of concrete being held up by two wooden crates surrounded by piles of leaves and, in between the two wooden crates, is a pressure plate.
  7. On the left side of the large slab of concrete and wooden crates, a lit lantern is attached to a rope hanging from the ceiling. Hold the ZR button to aim Link’s Bow and Arrow, aim at the rope attached to the lit lantern, then release the ZR button to shoot an arrow on the rope to break it and let the lantern fall on the pile of leaves below it. This will then result in the leaves on the floor burning with the flame going all the way to the leaves right under the wooden crate on the left.
  8. After that, head to the right side of the gated area, and you will see a pile of leaves just outside of the gated area connected to the pile of leaves near the wooden crates inside the gated area. Above the pile of leaves right outside the gated area is a lit lantern attached to a rope hanging from the ceiling. Hold the ZR button to aim Link’s Bow and Arrow, objective on the rope attached to the lit lantern, then release the ZR button to shoot an arrow on the rope to break it and let the lantern fall on the pile of leaves below it.
  9. This will then result in the leaves on the floor starting burning with the flame going all the way to the leaves inside the gated area, which will also burn the wooden crate on the right. Once the leaves and the crates have all burnt out, the large slab of concrete will fall and press the pressure plate, resulting in the closed entryway being opened and revealing the altar and the monk.
  10. Before heading to the entryway and claiming your Spirit Orb, let Link face the wall on the opposite side of the lantern that was just shot and dropped to the ground (face the wall on the left side of the entryway that Link used to get in the room). You will see a chest on top of a wooden platform high up on the wall with leaves running down from the wooden platform down the wall and on the ground.
  11. Above the pile of leaves on the ground connected to it is another lit lantern attached to a rope hanging from the ceiling. Hold the ZR button to aim Link’s Bow and Arrow, aim at the rope attached to the lit lantern, then release the ZR button to shoot an arrow on the rope to break it and let the lantern fall on the pile of leaves below it.
  12. This will then result in the leaves on the floor burning with the flame going all the way to the leaves on the wall and the wooden platform. Once the leaves and the wooden platform have all burnt out, the chest will be dropped to the ground. Open the chest to obtain a Knight’s Bow.
  13. Finally, go through the newly-opened entryway near the altar, talk to the monk, and claim your Spirit Orb!

As mentioned above, the Sah Dahaj Shrine, or the Power of Fire, is one of nine shrines in the Eldin Tower region. The other shrines are the Mo’a Keet Shrine, or the Metal Makes a Path, the Qua Raym Shrine or A Balanced Approach, the Shae Mo’sah Shrine or the Swinging Flames, the Shora Hah Shrine or the Blue Flame, the Daqa Koh Shrine or the Stalled Flight, the Gorae Torr Shrine or Gorae Torr’s Blessing, Tah Muhl Shrine or the Passing the Flame, and the Kayra Mah Shrine or the Greedy Hill.

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